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path: root/src/game/g_buildable.c
AgeCommit message (Expand)Author
2017-03-09rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_.../dev/humancontroller
2017-03-09drop the use of the origin and angles fields of entityState_t in the game module/dev/humancontroller
2017-03-09fix a building self-explosion epsilon issue/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09remove trailing '\n' characters from error strings/dev/humancontroller
2017-03-09implement the range marker functionality, use it to create buildable range ma.../dev/humancontroller
2017-03-09make buildable placement precise/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09never set groundEntityNum to -1, use ENTITYNUM_NONE instead/dev/humancontroller
2017-03-09stop creeping off-the-ground players/dev/humancontroller
2017-03-09never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead/dev/humancontroller
2017-02-07fix some usages of abs(), part 2: potentially gamelogic-changing changes/dev/humancontroller
2013-02-16Update copyright noticesTim Angus
2013-01-12Fix a bunch of warningsTim Angus
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
2013-01-03* (bug 5269) reverted buildables don't have the original builder named inM. Kristall
2013-01-03* Revert didn't restore marked statusM. Kristall
2013-01-03* Remove unused variableM. Kristall
2013-01-03* (bug 4984) Show who built a destroyed structure in buildlogM. Kristall
2013-01-03* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)M. Kristall
2013-01-03* Silence some set-but-unused variable warnings. There are still more. Many o...Christopher Schwarz
2013-01-03* (bug 5039) Fix buildables to initialize with the correct normal vector, whi...Christopher Schwarz
2013-01-03* (bug 5001) Fix repeater BP queueing, build them with full BP available (/de...Christopher Schwarz
2013-01-03* (bug 5074) Fix inconsistency in tesla firing range computation (/dev/humanc...Christopher Schwarz
2013-01-03* (bug 4997) Use spherical regions for hive and boost ranges instead of boxes...Christopher Schwarz
2013-01-03* Fix delay/animation of human buildables suiciding from no power (/dev/human...Christopher Schwarz
2013-01-03* Fix incorrect human buildable power sources in some cases, and the ability ...Christopher Schwarz
2013-01-03* const in G_CheckSpawnPointBen Millwood
2013-01-03* Fix revert while the game is paused from killing players in the way without...Christopher Schwarz
2013-01-03* (bug 4908) Show BP from marked buildables on the HUDChristopher Schwarz
2013-01-03* Make parameters to G_Build constTim Angus
2013-01-03* (bug 4525) Fix mark decon removing more buildables than necessary in some c...Christopher Schwarz
2013-01-03* Fix revert BP queueing in TK cases, which I broke in r2929 (Rezyn)Christopher Schwarz
2013-01-03* (bug 4818) Do not queue BP from reactors when a reactor is built nearby (th...Christopher Schwarz
2013-01-03* Fix revert when rewinding through replacement and removal of the same build...John Ellis
2013-01-03* (bug 4815) Add /pause admin commandChristopher Schwarz
2013-01-03* Fix "overmind has awakened" CP from being sent at the incorrect timeChristopher Schwarz
2013-01-03* Indentation fixChristopher Schwarz
2013-01-03Centerprint message for Overmind awakening (thanks Lakitu7)Asa Kravets
2013-01-03* Fix the search cache in G_Reactor and G_OvermindBen Millwood
2013-01-03* (bug 4382) Allow marked repeater BP to be recovered for use whenJohn Ellis
2013-01-03* (bug 4638) Fix behavior of structure power when moving the reactor into rep...Christopher Schwarz
2013-01-03* (bug 3291) Add /buildlog and /revert commands to combat grief building (Und...Christopher Schwarz
2013-01-03* When a buildable is killed by the egg spawn bbox hax (building something to...Christopher Schwarz
2013-01-03* Fix the instant-return of BP from TKs of Repeaters (Rezyn)Christopher Schwarz
2013-01-03* Exempt MOD_NOCREEP and MOD_REPLACE from being affected by g_friendlyBuildab...Christopher Schwarz
2013-01-03* Queue BP according to the proportion of damage that came from not-friendly-...Christopher Schwarz
2013-01-03* (bug 4573) Use markdecon (instant of instant-decon) when buildings are unpo...Christopher Schwarz
2013-01-03* (bug 3243) /notarget cheat extended to buildables (thanks benmachine)Christopher Schwarz
2013-01-03* (bug 4538) Unpowered marked buildables are not ignored when freeing build p...Christopher Schwarz