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The server software used for the Der Bunker Tremulous servers.
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g_buildable.c
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Author
2017-03-09
rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_...
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
fix a building self-explosion epsilon issue
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
remove trailing '\n' characters from error strings
/dev/humancontroller
2017-03-09
implement the range marker functionality, use it to create buildable range ma...
/dev/humancontroller
2017-03-09
make buildable placement precise
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
never set groundEntityNum to -1, use ENTITYNUM_NONE instead
/dev/humancontroller
2017-03-09
stop creeping off-the-ground players
/dev/humancontroller
2017-03-09
never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead
/dev/humancontroller
2017-02-07
fix some usages of abs(), part 2: potentially gamelogic-changing changes
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* (bug 5269) reverted buildables don't have the original builder named in
M. Kristall
2013-01-03
* Revert didn't restore marked status
M. Kristall
2013-01-03
* Remove unused variable
M. Kristall
2013-01-03
* (bug 4984) Show who built a destroyed structure in buildlog
M. Kristall
2013-01-03
* (bug 3781) Improve randomness in some cases (Lakitu7 made me do it)
M. Kristall
2013-01-03
* Silence some set-but-unused variable warnings. There are still more. Many o...
Christopher Schwarz
2013-01-03
* (bug 5039) Fix buildables to initialize with the correct normal vector, whi...
Christopher Schwarz
2013-01-03
* (bug 5001) Fix repeater BP queueing, build them with full BP available (/de...
Christopher Schwarz
2013-01-03
* (bug 5074) Fix inconsistency in tesla firing range computation (/dev/humanc...
Christopher Schwarz
2013-01-03
* (bug 4997) Use spherical regions for hive and boost ranges instead of boxes...
Christopher Schwarz
2013-01-03
* Fix delay/animation of human buildables suiciding from no power (/dev/human...
Christopher Schwarz
2013-01-03
* Fix incorrect human buildable power sources in some cases, and the ability ...
Christopher Schwarz
2013-01-03
* const in G_CheckSpawnPoint
Ben Millwood
2013-01-03
* Fix revert while the game is paused from killing players in the way without...
Christopher Schwarz
2013-01-03
* (bug 4908) Show BP from marked buildables on the HUD
Christopher Schwarz
2013-01-03
* Make parameters to G_Build const
Tim Angus
2013-01-03
* (bug 4525) Fix mark decon removing more buildables than necessary in some c...
Christopher Schwarz
2013-01-03
* Fix revert BP queueing in TK cases, which I broke in r2929 (Rezyn)
Christopher Schwarz
2013-01-03
* (bug 4818) Do not queue BP from reactors when a reactor is built nearby (th...
Christopher Schwarz
2013-01-03
* Fix revert when rewinding through replacement and removal of the same build...
John Ellis
2013-01-03
* (bug 4815) Add /pause admin command
Christopher Schwarz
2013-01-03
* Fix "overmind has awakened" CP from being sent at the incorrect time
Christopher Schwarz
2013-01-03
* Indentation fix
Christopher Schwarz
2013-01-03
Centerprint message for Overmind awakening (thanks Lakitu7)
Asa Kravets
2013-01-03
* Fix the search cache in G_Reactor and G_Overmind
Ben Millwood
2013-01-03
* (bug 4382) Allow marked repeater BP to be recovered for use when
John Ellis
2013-01-03
* (bug 4638) Fix behavior of structure power when moving the reactor into rep...
Christopher Schwarz
2013-01-03
* (bug 3291) Add /buildlog and /revert commands to combat grief building (Und...
Christopher Schwarz
2013-01-03
* When a buildable is killed by the egg spawn bbox hax (building something to...
Christopher Schwarz
2013-01-03
* Fix the instant-return of BP from TKs of Repeaters (Rezyn)
Christopher Schwarz
2013-01-03
* Exempt MOD_NOCREEP and MOD_REPLACE from being affected by g_friendlyBuildab...
Christopher Schwarz
2013-01-03
* Queue BP according to the proportion of damage that came from not-friendly-...
Christopher Schwarz
2013-01-03
* (bug 4573) Use markdecon (instant of instant-decon) when buildings are unpo...
Christopher Schwarz
2013-01-03
* (bug 3243) /notarget cheat extended to buildables (thanks benmachine)
Christopher Schwarz
2013-01-03
* (bug 4538) Unpowered marked buildables are not ignored when freeing build p...
Christopher Schwarz
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