Age | Commit message (Expand) | Author |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-07-31 | * Removed anticamp code | Tim Angus |
2005-07-30 | * Trapper targetting bug should be fixed/occur less frequently | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-07-18 | * Humans spawn with max stamina | Tim Angus |
2005-07-17 | * Hopefully fixed scoreboard issues | Tim Angus |
2005-07-02 | * Fixed the PTRC system interfering with the observer mode | Tim Angus |
2005-06-27 | * Fixed a minor bug with the change in spawn direction | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-26 | * Toned done the chaingun a touch | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2005-01-30 | * Slow release frags/credit | Tim Angus |
2004-11-30 | * PTRC (post timeout restoration code) system | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-10-10 | * Heavily revised alien frag sharing | Tim Angus |
2004-03-01 | * Reimplemented the chasecam | Tim Angus |
2004-02-27 | * Spawns can no longer spawn clients without delay | Tim Angus |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus |
2004-02-01 | * Added an extra sanity check to evolution tracing after a "void" report | Tim Angus |
2004-01-31 | * lcannon blast radius is more sane | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-21 | * (Experimental) fix for a remaining broken buildable bug | Tim Angus |
2004-01-15 | * Reduced FALLING_THRESHOLD slightly | Tim Angus |
2004-01-13 | * Changed charge feedback and timing a bit | Tim Angus |
2004-01-11 | * Sorted out hydra gas screwups | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-03 | * Jetpack handling rejigged a bit to cooperate with other move types better | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2003-08-19 | * Fixed spawn kick for aliens | Tim Angus |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus |
2003-08-05 | * Added sanity checks to spawn code to (hopefully) prevent that "really bizar... | Tim Angus |
2003-07-05 | * Hopefully eliminated all the BG_Find... fallthroughs for the classes | Tim Angus |
2003-06-16 | * Exchanged Dragoon and Hydra to better fit the models | Tim Angus |
2003-03-24 | * Changed the displacement the Q3A spectator-door-skipping code uses | Tim Angus |
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus |
2003-03-21 | * Eggs regenerate faster | Tim Angus |
2003-03-20 | * Fixed corpse death pose bug | Tim Angus |
2003-02-22 | * Removed "You fragged x" message | Tim Angus |
2003-02-18 | * Removed debug output | Tim Angus |
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus |
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus |
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus |
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus |
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus |
2002-12-02 | * Bounding box fiddles | Tim Angus |
2002-11-18 | * Tweakage of values | Tim Angus |
2002-10-22 | * 1.32 point release update | Tim Angus |
2002-10-11 | * Alien staging health modification | Tim Angus |