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The server software used for the Der Bunker Tremulous servers.
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g_combat.c
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Author
2006-10-24
* (bug 2849) reverted something I added in changeset 815 that turned out
Tony J. White
2006-09-05
Bug 2849
Tony J. White
2006-04-22
* Do not increase team kills when team killing (from tjw)
Tim Angus
2006-04-22
* Per team friendly fire settings (from tjw)
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2006-01-11
* Flamer damage down to 20 from 31
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-03
* Removed debug messages introduced in last commit :x
Tim Angus
2005-08-03
* Weapon switch forced when buying a weapon/ammo
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-02
* Fixed the PTRC system interfering with the observer mode
Tim Angus
2005-06-29
* Fixed a bug where menus would appear during demo playback
Tim Angus
2005-06-27
* Added missing MOD_GRENADE
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-02-01
* When buildables kill clients they no longer prevent the division of credits...
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2005-01-30
* Slow release frags/credit
Tim Angus
2005-01-19
* Fixed silly integer division bug
Tim Angus
2005-01-11
* Fixed a bug from the how-did-that-ever-work? department
Tim Angus
2004-10-18
* Bug fixes to the bug fixes to the bug fixes to frag sharing
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-10-16
* Bug fixes to the bug fixes to alien frag sharing
Tim Angus
2004-10-10
* Heavily revised alien frag sharing
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-27
* Improved rifle effectiveness by approximately 30%
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-01
* Added an extra sanity check to evolution tracing after a "void" report
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2003-12-11
* Upped *.particle file size limit to 32kb
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-04
* Rotating doors thanks to:
Tim Angus
2003-09-03
* Jetpack handling rejigged a bit to cooperate with other move types better
Tim Angus
2003-09-01
* Menus are now automatically closed upon death
Tim Angus
2003-09-01
* Realistic falling damage
Tim Angus
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