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path: root/src/game/g_combat.c
AgeCommit message (Expand)Author
2006-12-29* (bug 2828) Removal of hack for scaled up knockback on teslagenTim Angus
2006-12-09* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlaggedTony J. White
2006-12-04* (bug 2934) shut up new warning message on obituary event when killed by worldTony J. White
2006-10-24* (bug 2849) reverted something I added in changeset 815 that turned outTony J. White
2006-09-05Bug 2849Tony J. White
2006-04-22* Do not increase team kills when team killing (from tjw)Tim Angus
2006-04-22* Per team friendly fire settings (from tjw)Tim Angus
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
2006-01-11* Flamer damage down to 20 from 31Tim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-10-15* Increased Tesla damage frequencyTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-03* Removed debug messages introduced in last commit :xTim Angus
2005-08-03* Weapon switch forced when buying a weapon/ammoTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-02* Fixed the PTRC system interfering with the observer modeTim Angus
2005-06-29* Fixed a bug where menus would appear during demo playbackTim Angus
2005-06-27* Added missing MOD_GRENADETim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2005-02-01* When buildables kill clients they no longer prevent the division of credits...Tim Angus
2005-01-31* An overmind is now required for aliens to upgradeTim Angus
2005-01-30* Slow release frags/creditTim Angus
2005-01-19* Fixed silly integer division bugTim Angus
2005-01-11* Fixed a bug from the how-did-that-ever-work? departmentTim Angus
2004-10-18* Bug fixes to the bug fixes to the bug fixes to frag sharingTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-16* Bug fixes to the bug fixes to alien frag sharingTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-27* Improved rifle effectiveness by approximately 30%Tim Angus
2004-03-15* Added knockback scalingTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-04* Rotating doors thanks to:Tim Angus