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path: root/src/game/g_local.h
AgeCommit message (Expand)Author
2017-04-06implement the option to make evolution and equipment free/dev/humancontroller
2017-03-09support GUIDless 1.1 clients/dev/humancontroller
2017-03-09implement a function to safely remove any entity/dev/humancontroller
2017-03-09expose the zaps global variable/dev/humancontroller
2017-03-09constize the input-only parameters of a bunch of functions/dev/humancontroller
2017-03-09do not "exit the level" multiple times when using admin/console commands/dev/humancontroller
2017-03-09implement layout arithmetic and the addlayout command/dev/humancontroller
2017-03-09allow calling for specific layouts in votes, where applicable/dev/humancontroller
2017-03-09add G_LayoutExists() and use it/dev/humancontroller
2017-03-09fix up G_MapExists(), and use it more/dev/humancontroller
2017-03-09rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_.../dev/humancontroller
2017-03-09begin rewriting the voting code to be structured in the representation of votes/dev/humancontroller
2017-03-09add G_PerformMapChange() and G_PerformMapRestart(), and use them/dev/humancontroller
2017-03-09increase MAX_BUILDLOG/dev/humancontroller
2017-03-09increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09implement the range marker functionality, use it to create buildable range ma.../dev/humancontroller
2017-03-09fix noclipping players affecting other players/dev/humancontroller
2017-03-09improve the usability of noclip, notarget, give and godmode:/dev/humancontroller
2017-03-09add a string duplicating function into the game module/dev/humancontroller
2017-03-09make buildable placement precise/dev/humancontroller
2017-03-09change setviewpos to work as it sounds like/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09do not publish gamestats/dev/humancontroller
2013-03-27Fix some warnings caused by lack of noreturnTim Angus
2013-02-16Update copyright noticesTim Angus
2013-01-12Fix a bunch of warningsTim Angus
2013-01-03* Smarter way to check if teamoverlay info should be sent; don't send upgradeM. Kristall
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
2013-01-03* (bug 4984) Show who built a destroyed structure in buildlogM. Kristall
2013-01-03* Change the distance of zap chains from 200->150, and make zap chain damage ...Asa Kravets
2013-01-03* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5039) Fix buildables to initialize with the correct normal vector, whi...Christopher Schwarz
2013-01-03* const in G_CheckSpawnPointBen Millwood
2013-01-03* Remove some unused spawn functionsBen Millwood
2013-01-03* (bug 4948) Nextmap vote can be overwrittenM. Kristall
2013-01-03* Change trample to not lose all charge on hitting a structure, and keep trac...Asa Kravets
2013-01-03* (bug 4908) Show BP from marked buildables on the HUDChristopher Schwarz
2013-01-03* (bug 4896) Put quotes around multi-word parameters to admin commands in the...Christopher Schwarz
2013-01-03* (bug 4746) Give some small score to basilisks for healing teammatesChristopher Schwarz
2013-01-03* Change how r2097 makes map-set values non-persistent and make map configs workM. Kristall
2013-01-03* (bug 4885) Show teamkilled buildings as teamkilled in buildlog to different...Christopher Schwarz
2013-01-03* (bug 4818) Do not queue BP from reactors when a reactor is built nearby (th...Christopher Schwarz
2013-01-03* Allow mute and denybuild to target players who are no longer connectedM. Kristall
2013-01-03* Refactor code handling player name matchingM. Kristall
2013-01-03* g_disabled* cvars are used by ui but were not communicated to the clientM. Kristall
2013-01-03* (bug 4815) Add /pause admin commandChristopher Schwarz
2013-01-03* (bug 4816) Add team imbalance warning messagesChristopher Schwarz
2013-01-03* (bug 4805) fix missing names in namelogJohn Ellis
2013-01-03* (bug 4522) Make map rotation logic robust against missing maps andJohn Ellis