summaryrefslogtreecommitdiff
path: root/src/game/g_local.h
AgeCommit message (Collapse)Author
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
* Finished code support for new armoury menu
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
* Nonesgmented corpses now render properly
2002-10-22* 1.32 point release updateTim Angus
2002-09-23* Fixed build timer bugTim Angus
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?)
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
* Constants propogated throughout the source * Various random fixes and tweaks
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-09-02* Bug fixes to TA consoleTim Angus
* Implemented most of WP_GROUD_POUND
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little
2002-08-19* Brought hand-to-hand grabbing back for WP_GRAB_CLAWTim Angus
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-08-09* Human repair abilityTim Angus
* Alien buildable regeneration * Alien class regeneration
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-06-21Weapon additions???Tim Angus
2002-03-04Organ bankTim Angus
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2002-01-09A bunch of stuffTim Angus
2002-01-04DCC dependanciesTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-12-31Hovel updatesTim Angus
2001-12-24BoosterTim Angus
2001-12-24Alien HovelTim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-18Got rid of bg_itemlist buildables. Refactored buildable spawningTim Angus
2001-12-17Added check for ceiling building. Fixed missing menu bugTim Angus
2001-11-25Turret stuffTim Angus
2001-11-18Changes to building code to facilitate WW builderTim Angus
2001-10-20Mostly finished starcraft style buildingTim Angus
2001-10-19License change to OSMLTim Angus
2001-10-10Buildable BBOX handling. Creep tests no longer happen at build time.Tim Angus
2001-09-25Added 2 experimental weaponsTim Angus
2001-09-15Trapper buildable. Other fixes/tweaksTim Angus
2001-09-13Spawn validationTim Angus
2001-09-09Added dccTim Angus
2001-09-07Destroy anims for alien stuffTim Angus
2001-08-28Ceiling eggsTim Angus
2001-08-19Buildable points now configurable via worldspawnTim Angus
2001-08-18Buildable animation in a working stateTim Angus
2001-08-17Animated map object entityTim Angus
2001-08-06FINALLY fixed wall walking to handle the general case properlyTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-29Corpse ownershipTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-25QVM based MP3 player :)Tim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-11Grabbing now worksTim Angus
2001-07-10Mechanism for locking players in place (for grab weapon)Tim Angus
2001-07-08Added more alt fire stuffTim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-07-01Changed jounce->jerkTim Angus