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path: root/src/game/g_local.h
AgeCommit message (Expand)Author
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2004-01-02* Conditionals in the map rotation now workTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-12-02* Changes for OverFlow's mofo modelTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus
2003-09-04* Rotating doors thanks to:Tim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-03* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can beTim Angus
2003-09-01* Menus are now automatically closed upon deathTim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-09-01* Realistic falling damageTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-31* Fixed hovel problemsTim Angus
2003-08-30* Poison kills are now properly creditedTim Angus
2003-08-30* Integrated the overmind soundsTim Angus
2003-08-28* Reworked the charge ability on the mofoTim Angus
2003-08-27* Partial mofo charge ability from centuries agoTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
2002-10-22* 1.32 point release updateTim Angus
2002-09-23* Fixed build timer bugTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
2002-08-19* Brought hand-to-hand grabbing back for WP_GRAB_CLAWTim Angus
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-08-09* Human repair abilityTim Angus
2002-07-29* ScoreboardTim Angus
2002-06-21Weapon additions???Tim Angus
2002-03-04Organ bankTim Angus
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2002-01-09A bunch of stuffTim Angus
2002-01-04DCC dependanciesTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-12-31Hovel updatesTim Angus
2001-12-24BoosterTim Angus
2001-12-24Alien HovelTim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-18Got rid of bg_itemlist buildables. Refactored buildable spawningTim Angus