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The server software used for the Der Bunker Tremulous servers.
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g_local.h
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Author
2017-03-09
rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_...
/dev/humancontroller
2017-03-09
begin rewriting the voting code to be structured in the representation of votes
/dev/humancontroller
2017-03-09
add G_PerformMapChange() and G_PerformMapRestart(), and use them
/dev/humancontroller
2017-03-09
increase MAX_BUILDLOG
/dev/humancontroller
2017-03-09
increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
implement the range marker functionality, use it to create buildable range ma...
/dev/humancontroller
2017-03-09
fix noclipping players affecting other players
/dev/humancontroller
2017-03-09
improve the usability of noclip, notarget, give and godmode:
/dev/humancontroller
2017-03-09
add a string duplicating function into the game module
/dev/humancontroller
2017-03-09
make buildable placement precise
/dev/humancontroller
2017-03-09
change setviewpos to work as it sounds like
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
do not publish gamestats
/dev/humancontroller
2013-03-27
Fix some warnings caused by lack of noreturn
Tim Angus
2013-02-16
Update copyright notices
Tim Angus
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-03
* Smarter way to check if teamoverlay info should be sent; don't send upgrade
M. Kristall
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* (bug 4984) Show who built a destroyed structure in buildlog
M. Kristall
2013-01-03
* Change the distance of zap chains from 200->150, and make zap chain damage ...
Asa Kravets
2013-01-03
* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 5039) Fix buildables to initialize with the correct normal vector, whi...
Christopher Schwarz
2013-01-03
* const in G_CheckSpawnPoint
Ben Millwood
2013-01-03
* Remove some unused spawn functions
Ben Millwood
2013-01-03
* (bug 4948) Nextmap vote can be overwritten
M. Kristall
2013-01-03
* Change trample to not lose all charge on hitting a structure, and keep trac...
Asa Kravets
2013-01-03
* (bug 4908) Show BP from marked buildables on the HUD
Christopher Schwarz
2013-01-03
* (bug 4896) Put quotes around multi-word parameters to admin commands in the...
Christopher Schwarz
2013-01-03
* (bug 4746) Give some small score to basilisks for healing teammates
Christopher Schwarz
2013-01-03
* Change how r2097 makes map-set values non-persistent and make map configs work
M. Kristall
2013-01-03
* (bug 4885) Show teamkilled buildings as teamkilled in buildlog to different...
Christopher Schwarz
2013-01-03
* (bug 4818) Do not queue BP from reactors when a reactor is built nearby (th...
Christopher Schwarz
2013-01-03
* Allow mute and denybuild to target players who are no longer connected
M. Kristall
2013-01-03
* Refactor code handling player name matching
M. Kristall
2013-01-03
* g_disabled* cvars are used by ui but were not communicated to the client
M. Kristall
2013-01-03
* (bug 4815) Add /pause admin command
Christopher Schwarz
2013-01-03
* (bug 4816) Add team imbalance warning messages
Christopher Schwarz
2013-01-03
* (bug 4805) fix missing names in namelog
John Ellis
2013-01-03
* (bug 4522) Make map rotation logic robust against missing maps and
John Ellis
2013-01-03
* (bug 3495) Add support for message censorship (cue "finally!")
M. Kristall
2013-01-03
* Fix admin /rename by not decrementing namelog->nameChanges, instead
John Ellis
2013-01-03
* (bug 3291) Add /buildlog and /revert commands to combat grief building (Und...
Christopher Schwarz
2013-01-03
* Queue BP according to the proportion of damage that came from not-friendly-...
Christopher Schwarz
2013-01-03
* (bug 4573) Use markdecon (instant of instant-decon) when buildings are unpo...
Christopher Schwarz
2013-01-03
* Fix handling of invalid userinfo
Christopher Schwarz
2013-01-03
* Revert revision 1965 and parts of revisions 1962 and 1966 since muted players
M. Kristall
2013-01-03
* Use bitmasks instead of arrays for keeping track of whether/how a player voted
M. Kristall
2013-01-03
* Prevent people from reconnecting so they can call more votes
M. Kristall
2013-01-03
* Prevent reparsing IP addresses for subnet bans
M. Kristall
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