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2003-09-03* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can beTim Angus
prevented via shader
2003-09-02* Ladders. Use "surfaceParm ladder" in ladder shadersTim Angus
2003-09-01* Menus are now automatically closed upon deathTim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-09-01* Realistic falling damageTim Angus
* Added fallDamage to class database * Added DAMAGE_NO_LOCDAMAGE dflag to avoid calculating locational damage
2003-09-01* Added stopSpeed to class databaseTim Angus
2003-08-31* Misspelling of function prototype for BG_FindAccelerationForClass cause muchTim Angus
weirdness -- but how did it ever compile?! * Minor tidy ups to model loading stuff
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo
2003-08-31* Fixed hovel problemsTim Angus
2003-08-30* Poison kills are now properly creditedTim Angus
* Buildable weapons now have their effects properly applied
2003-08-30* Rewrote TeslaGen AITim Angus
* Refactored and improved MG Turret AI * DCC now increases speed of MG turrets and coordinates attacks
2003-08-30* Integrated the overmind soundsTim Angus
* Sounds for repairing stuff * Fixed a buildable animation bug * Added G_BroadcastEvent
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug
2003-08-29* Dumped setting buildable animations using events (pretty fucking dumb inTim Angus
hindsight) and replaced with an entityState_t based approach
2003-08-29* Changed MOD_s for a couple of buildables to more sensible valuesTim Angus
* Added logging MOD_s * Exchanged ping and PB columns in server join menu * Removed debug spraff from server browser
2003-08-28* Fixed jetpack animation weirdnessTim Angus
* Made the jetpack client effect a little less spurious
2003-08-28* Reworked the charge ability on the mofoTim Angus
* Chucked all that god awful knock over code * Replaced sticky field in class with acceleration and friction * A few other random tidy ups
2003-08-27* Partial mofo charge ability from centuries agoTim Angus
2003-08-26* Added a bunch of MOD_sTim Angus
* Fixed buildable outline bug * Scoreboard now longer shown on death * Buildable kills no longer subtract 1 from score
2003-08-20* Finally got off my ass and added some MOD_s ... finish tomorrowTim Angus
2003-08-19* Fixed spawn kick for aliensTim Angus
* Creep grows in accordance to buildTime * Construction animation doesn't start until the end of buildTime
2003-08-19* Buildables now take time to "warp in"Tim Angus
* A few cleanups here and there * Bye bye cg_creep.c
2003-08-16* Alien build weapons now purchasable so that CG_SetUIVars passes them to UITim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-13* Sound is now played upon recharging weapons from the reactor/repeaterTim Angus
2003-08-13* Rewards given for spawn, reactor and overmind killsTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed
2003-08-05* Balance tweaksTim Angus
* Changed Predictable events to regular events in g_cmds.c
2003-08-05* Added sanity checks to spawn code to (hopefully) prevent that "really ↵Tim Angus
bizarre bug"
2003-08-03* Disable shootable doorsTim Angus
2003-08-03* Weapons dropped when reloadingTim Angus
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
* Upgrade icons now use sensible names * More cannon misspelling fixes
2003-08-01* Jetpack media codeTim Angus
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
* Introduced a really hacky fix to a model caching bug (ClientInfoChanged)
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
* Adjusted relavant attributes * Disabled bank * Credits now non-volatile * In stages where the advanced builder is allowed it is now available from the egg
2003-06-13* Code support for the "new" hudsTim Angus
2003-03-29* Rewrote the weapon loader to reference a set of weapon.cfg filesTim Angus
* Removed the code deprecated by the above change * Fixed a typo in tremulous.h
2003-03-27* Light flares are now culled based on a new key "mindist" - minimum distanceTim Angus
2003-03-24* Fixed a bug where aliens are assumed to have an extra killTim Angus
* "give funds" now takes a parameter - the credit to add
2003-03-24* Changed the displacement the Q3A spectator-door-skipping code usesTim Angus
* Hopefully fixed a bug introduced with the new menu triggering
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
* Finished code support for new armoury menu
2003-03-22* Code support for the new armoury menuTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy
2003-03-20* Fixed corpse death pose bugTim Angus
* Removed extraneous debug info * Jet pack much faster * Blocked spawns now nonfunctional
2003-02-27* Locational damage and armour actually work nowTim Angus
* Ownerdrawn helmet, which was strangely not committed first time round
2003-02-23* Fixed mutually recursive mine loopTim Angus
2003-02-23* Aliens should now bleed greenTim Angus
* Added debug logging for the "Cannot build item" bug
2003-02-22* Reset stages on map loadTim Angus