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AgeCommit message (Expand)Author
2003-08-26* Added a bunch of MOD_sTim Angus
2003-08-20* Finally got off my ass and added some MOD_s ... finish tomorrowTim Angus
2003-08-19* Fixed spawn kick for aliensTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-16* Alien build weapons now purchasable so that CG_SetUIVars passes them to UITim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-13* Sound is now played upon recharging weapons from the reactor/repeaterTim Angus
2003-08-13* Rewards given for spawn, reactor and overmind killsTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
2003-08-05* Balance tweaksTim Angus
2003-08-05* Added sanity checks to spawn code to (hopefully) prevent that "really bizar...Tim Angus
2003-08-03* Disable shootable doorsTim Angus
2003-08-03* Weapons dropped when reloadingTim Angus
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
2003-08-01* Jetpack media codeTim Angus
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
2003-06-13* Code support for the "new" hudsTim Angus
2003-03-29* Rewrote the weapon loader to reference a set of weapon.cfg filesTim Angus
2003-03-27* Light flares are now culled based on a new key "mindist" - minimum distanceTim Angus
2003-03-24* Fixed a bug where aliens are assumed to have an extra killTim Angus
2003-03-24* Changed the displacement the Q3A spectator-door-skipping code usesTim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-03-22* Code support for the new armoury menuTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-03-20* Fixed corpse death pose bugTim Angus
2003-02-27* Locational damage and armour actually work nowTim Angus
2003-02-23* Fixed mutually recursive mine loopTim Angus
2003-02-23* Aliens should now bleed greenTim Angus
2003-02-22* Reset stages on map loadTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-02-18* Removed debug outputTim Angus
2003-02-17* dbuild -> abuildTim Angus
2003-02-17* Aliens no longer employ weapon modelsTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-11* All nonsegemented model animations now triggered with the exception of PAIN...Tim Angus
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
2003-02-10* Chimera now uses "prowl" modelTim Angus
2003-02-10* Nonsegemented model system now animated - partiallyTim Angus
2003-02-09* More work on the alternative model format. Model now in game, sans animationsTim Angus
2003-02-09* Started construction of a new model format, similar to Q2'sTim Angus
2003-02-08* Hacked up vsprintf to support vec3_tTim Angus
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
2003-02-06* Added some (slightly hacky) code to allow spectators to skip manually trigg...Tim Angus
2003-02-03* Fix to SCA_NOFOOTSTEPSTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus