Age | Commit message (Expand) | Author |
2017-02-07 | fix usage of the specularScale variable | /dev/humancontroller |
2016-04-07 | OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ... | SmileTheory |
2016-04-07 | OpenGL2: Fix r_lightmap. | SmileTheory |
2016-04-07 | OpenGL2: Shader optimization, and add dither to tonemap. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory |
2016-04-07 | OpenGL2: Parse radius entries from misc_cubemap entities. | SmileTheory |
2016-04-07 | OpenGL2: Add r_glossIsRoughness. | SmileTheory |
2016-04-07 | OpenGL2: Add option in code for alternate overbright method. | SmileTheory |
2015-03-17 | OpenGL2: Fix culling again. | SmileTheory |
2015-03-17 | OpenGL2: remove lightmap support from generic glsl shader. This path was bare... | SmileTheory |
2015-03-17 | OpenGL2: Fix corrupt models. | SmileTheory |
2015-03-17 | OpenGL2: Bit of multidraw optimization. | SmileTheory |
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
2015-03-17 | OpenGL2: VBO cleanup. | SmileTheory |
2014-06-17 | OpenGL2: Parallax corrected cubemap (cheaper trick) | SmileTheory |
2014-06-17 | OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. | SmileTheory |
2014-06-17 | OpenGL2: Remove and force r_softOverbright. | SmileTheory |
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory |
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory |
2014-06-17 | Remove vertexLightmap from textureBundle_t, it's never qtrue | Zack Middleton |
2014-06-17 | OpenGL2: Clean up texmod calculations, and improve vertex animation handling. | SmileTheory |
2014-06-17 | OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. | SmileTheory |
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix... | SmileTheory |
2014-06-17 | OpenGL2: Some shader cleanup | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2014-06-17 | Misc fixes to IBO code to correctly use sizeof(glIndex_t) | Anthony Pesch |
2014-06-17 | Fix r_speeds 4 in OpenGL2 renderer | Zack Middleton |
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s... | SmileTheory |
2013-05-03 | Starting sunlight experimentation branch | SmileTheory |
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory |
2013-02-16 | Update copyright notices | Tim Angus |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |