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The server software used for the Der Bunker Tremulous servers.
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sv_init.c
Age
Commit message (
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Author
2017-08-28
implement the placeholder client shit
/dev/humancontroller
2017-04-06
implement sv_schachtmeisterPort; add compat shit for crapware from the future
/dev/humancontroller
2017-03-11
tell funny version information in status responses (and configstrings)
/dev/humancontroller
2017-03-09
pwn stock-ish clients with cl_allowDownload 1 and alike
/dev/humancontroller
2017-03-09
implement part 2 of the multi-protocol functionality: pk3 control
/dev/humancontroller
2017-03-09
implement part 1 of the multi-protocol functionality: protocols
/dev/humancontroller
2017-03-09
implement the entity 64-bit client-masking extension
/dev/humancontroller
2017-03-09
remove the default setting of sv_dlUrl
/dev/humancontroller
2016-04-09
Merge branch 'master' into gpp
Tim Angus
2016-04-07
Use Opus for VoIP
Zack Middleton
2015-06-08
change the serverlist-querying methods to be compatible with the current depl...
/dev/humancontroller
2014-06-17
restart the renderer after the hunk mark has been set
Anthony Pesch
2014-06-17
Remove extra client_t::csUpdated[] slot
Zack Middleton
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Unify/cleanup max snapshot entities on client and server
Zack Middleton
2013-01-12
Add the new ioquake3 master server as standard for sv_master2
Thilo Schulz
2013-01-10
- Switch master server protocol to dpmaster for better game separation. Based...
Thilo Schulz
2013-01-10
- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's FI...
Thilo Schulz
2013-01-10
Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c
Thilo Schulz
2013-01-10
- Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as Hun...
Thilo Schulz
2013-01-10
- Improve snapshot rate and data rate control - Make server send packet fragm...
Thilo Schulz
2013-01-10
- Improve game_restart: * differing screen resolutions and network settings a...
Thilo Schulz
2013-01-09
Remove newlines from Com_Error message format strings, patch by DevHC
Thilo Schulz
2013-01-03
* Merge ioq3-r1946
Tim Angus
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Remove sv_www* cvars, which were in mgdev for 1.1 client compatibility and ...
Christopher Schwarz
2013-01-03
* Fix restart causing a crash due to the new configstrings code (kevlarman, R...
Christopher Schwarz
2013-01-03
* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some
Tim Angus
2013-01-03
* Merge ioq3-r1637
Tim Angus
2013-01-03
* Make sv_dlUrl default to use the official downloads repository (Khalsa)
Christopher Schwarz
2013-01-03
* Merge ioq3-r1423
Tim Angus
2013-01-03
Found a stray bit of tjw's patch that didn't make it in, and removed extra ne...
Ben Millwood
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-28
* Merge ioq3-r1220
Tim Angus
2007-09-05
* Merge of ioq3-r1163
Tim Angus
2007-07-15
* Merge of ioq3-r1112
Tim Angus
2006-11-28
* Merge ioq3-989
Tim Angus
2006-06-17
* Merged ioq3-r810
Tim Angus
2006-05-16
* Removal of bot code
Tim Angus
2006-05-06
* Merged ioq3-r775
Tim Angus
2006-04-24
* Removed some \n from server connection messages
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2006-02-28
* Merged ioq3-r594
Tim Angus
2006-02-24
* Merged ioq3-r584
Tim Angus
2006-01-26
* Removed sv_floodProtect, the functionality is in the game module
Tim Angus
2005-12-28
* Added master server to source, based on dpmaster
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Copied ioq3 src to trunk
Tim Angus