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New EDGE Tremulous Modification
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Author
2015-06-22
Remove Basilisk and Advanced Basilisk.
Paweł Redman
2015-06-22
Remove Advanced Dretch.
Paweł Redman
2015-04-12
Make force fields apply forces smoothly and continuously.
Paweł Redman
2015-04-11
Revert the removal of stamina and sprinting.
Paweł Redman
2015-04-09
Merge branch 'vq3-humans'
Paweł Redman
2015-04-08
Revert human physics to vq3.
Paweł Redman
2015-04-07
Initial implementation of build point deletion.
Paweł Redman
2015-03-14
Fix spiteful abcess death that kills all H structures around
Petr Pudlak
2015-03-14
Merge pull request #21 from ppetr/rets-vs-acids
mtiusane
2015-02-23
Let acid tubes attack all visible targets at once
Petr Pudlak
2015-02-21
Enable credit/evo gain from killing buildables.
Mikko Tiusanen
2015-02-20
Let acid tubes damage human structures
Petr Pudlak
2015-02-20
Let turrets also target any alien buildings
Petr Pudlak
2015-02-14
Various gameplay balance changes and minor bug fixes, code organization.
Mikko Tiusanen
2015-01-29
Fixed null pointer accesses that caused the game to crash.
Tremulous Test Server
2015-01-25
Fixed compiler warnings in all game, cgame sources.
Mikko Tiusanen
2015-01-08
Fix various linking errors and segfaults.
enneract
2014-12-02
Added support for configuring refinery/colony effects on own and enemy team's...
Mikko Tiusanen
2014-10-18
Add support for Weak Sudden Death
Petr Pudlak
2014-10-09
Added spawn [buildingname] admin command.
Mikko Tiusanen
2014-09-20
Scan if a team has a negative number of build points
Petr Pudlak
2014-09-20
Add a separate mode of death for no-BP building suicides
Petr Pudlak
2014-09-20
Show negative build points even after sudden death
Petr Pudlak
2014-09-20
Add a helper function for suiciding buildables
Petr Pudlak
2014-08-19
Added support for selecting layout with map vote.
Mikko Tiusanen
2014-07-19
Force field no longer activates on humans.
Mikko Tiusanen
2014-07-19
Activated force fields now also push back humans inside their radius.
Mikko Tiusanen
2014-07-06
Medipad now deals out medikit even when there's no need to activate for healing.
Mikko Tiusanen
2014-07-04
Smoke grenade is now disabled.
Mikko Tiusanen
2014-06-12
Force fields are now cheaper and faster to build but less efficient vs rants.
Mikko Tiusanen
2014-05-04
Initial import.
Mikko Tiusanen