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The server software used for the Der Bunker Tremulous servers.
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cg_buildable.c
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Author
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
* A new (256x256) version of Garoth's creep texture
Michael Levin
2013-01-03
* Options menu video modes glitch fixed (a backport)
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-26
* (bug 3305) Remove inappropriate SnapVector
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-24
* Highlight marked buildables that will be removed by building a new
Tim Angus
2007-03-21
* new 2D status bars for buildings
Tony J. White
2006-12-29
* (bug 2935) Creep penetrating surfaces it shouldn't
Tim Angus
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-18
* Added a mechanism to buildable overrides to change model scale
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-26
* Toned done the chaingun a touch
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-03-25
* Fixed particle system infinite loop bug in trem2
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
2004-01-13
* Reduced strength of teslagen
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-10-01
* Buildables now have an explosion sound
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-28
* Buildable damage effects are now particle system powered
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-03
* Really fixed the creep bug
Tim Angus
2003-09-03
* Fixed missing creep scaledown
Tim Angus
2003-08-30
* Poison kills are now properly credited
Tim Angus
2003-08-30
* Oops, removed debug messages
Tim Angus
2003-08-30
* Integrated the overmind sounds
Tim Angus
2003-08-29
* Buildables now use ANIM_TOGGLEBIT properly
Tim Angus
2003-08-29
* Dumped setting buildable animations using events (pretty fucking dumb in
Tim Angus
2003-08-19
* Fixed spawn kick for aliens
Tim Angus
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