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path: root/src/cgame/cg_buildable.c
AgeCommit message (Expand)Author
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03* (bug 4037) cgame forgets to close buildstat.cfgM. Kristall
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Fix a couple more places where files might not be closed (bug 3554)M. Kristall
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* First person weapon animationTim Angus
2013-01-03* A new (256x256) version of Garoth's creep textureMichael Levin
2013-01-03* Options menu video modes glitch fixed (a backport)Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-09-26* (bug 3305) Remove inappropriate SnapVectorTim Angus
2007-09-25* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player insteadTim Angus
2007-09-24* Highlight marked buildables that will be removed by building a newTim Angus
2007-03-21* new 2D status bars for buildingsTony J. White
2006-12-29* (bug 2935) Creep penetrating surfaces it shouldn'tTim Angus
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
2006-06-10* Fix to worldspawn defaults bugTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-18* Added a mechanism to buildable overrides to change model scaleTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2004-09-29* A smattering of fondulationsTim Angus
2004-03-25* Fixed particle system infinite loop bug in trem2Tim Angus
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* Improved robustness of the particle system, hopefully resulting in fewerTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-13* Reduced strength of teslagenTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-03* Really fixed the creep bugTim Angus
2003-09-03* Fixed missing creep scaledownTim Angus
2003-08-30* Poison kills are now properly creditedTim Angus
2003-08-30* Oops, removed debug messagesTim Angus