summaryrefslogtreecommitdiff
path: root/src/cgame/cg_draw.c
AgeCommit message (Expand)Author
2013-01-03* Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with...Roman Tetelman
2013-01-03Fix dragoon barb display on widescreenBen Millwood
2013-01-03* Revert stagedowns (fixes #2)Roman Tetelman
2013-01-03* fix for location not updating while following a player (reported by megatog...Roman Tetelman
2013-01-03* Don't play EV_FALL_FAR sound if deadBen Millwood
2013-01-03* Almost completely redo the meat of the thirdperson spec code againChristopher Schwarz
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
2013-01-03* make the enemy team lose a stage when you reach "stage 4"Roman Tetelman
2013-01-03* make barbs line up with default hud with widescreen resolutionsRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now determined by the clientRoman Tetelman
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for their...Roman Tetelman
2013-01-03* oopsRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now respects textalignRoman Tetelman
2013-01-03* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)Roman Tetelman
2013-01-03* redo changeset r250 to avoid hardcoding colorsRoman Tetelman
2013-01-03 * Crosshairs dim when targeting teammatesBen Millwood
2013-01-03* Round thresholds server-side to save bandwidth and prevent server command o...Ben Millwood
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03credits to next stage are now ceil()ed to the nearest hundredRoman Tetelman
2013-01-03Credit based stagesBen Millwood
2013-01-03* Removal of now-redundant Makefile stuffBen Millwood
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03* A new (256x256) version of Garoth's creep textureMichael Levin
2013-01-03Fixed a bug that kept squad markers from working.Michael Levin
2013-01-03* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03Oops, small mistake. Construction kit won't show a charge bar now.Michael Levin
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-11-27* Remove lots of Q3/Team Arena related code from the UI moduleTim Angus
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
2007-09-25* Remove more powerups stuffTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
2007-04-12* cg_drawCrosshair now has 3 settings:Tony J. White
2007-03-25* ingame menus redesignedTony J. White
2007-03-21* new 2D status bars for buildingsTony J. White
2006-12-30* (bug 2692) Stage report now shown when not spawnedTim Angus
2006-12-30* (bug 2960) Pain indication no longer displayed during intermissionTim Angus
2006-12-29* (bug 2828) Removal of hack for scaled up knockback on teslagenTim Angus