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path: root/src/cgame/cg_weapons.c
AgeCommit message (Expand)Author
2013-01-03* Cleanups to weapon/upgrade registrationBen Millwood
2013-01-03* Remove used limit parameter from UI_Text_[Width|Height]Tim Angus
2013-01-03* Remove hovelM. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)Ben Millwood
2013-01-03* Fix negated condition introduced in r1060 (DevHC)Tim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* aliens were getting the wrong hitsound when attacking human buildablesRoman Tetelman
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03* Remove unnecessary (and harmful) memset Tim Angus
2013-01-03* Allow alternative weapon model to be used in 3rd personTim Angus
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Basilisk animation policyTim Angus
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
2013-01-03* Fix stupid 1st person animation copy and paste bugTim Angus
2013-01-03* First person weapon animationTim Angus
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03Lucifer warning sound not played for aliensBen Millwood
2013-01-03Forgot some squad marker and mass driver stuff.Michael Levin
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...Michael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03Some more work on the Mass Driver:Michael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2006-12-20* (bug 2773) improved weapon/upgrade selection in human HUD (Dustin Howett)Tony J. White
2006-11-16* Removed some //TA:sTim Angus
2006-07-31* Add otherEntityNum to playerState_t... and don't use it... yetTim Angus
2006-05-16* Patches from bugs:Tim Angus
2006-05-06* Merged ioq3-r775Tim Angus
2006-01-12* Fixed lcannon charge storage exploitTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-24* 3D particlesTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-02* Fixed a spectating bug introduced by the new weapon switchingTim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus