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The server software used for the Der Bunker Tremulous servers.
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cg_weapons.c
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Author
2013-01-03
* Cleanups to weapon/upgrade registration
Ben Millwood
2013-01-03
* Remove used limit parameter from UI_Text_[Width|Height]
Tim Angus
2013-01-03
* Remove hovel
M. Kristall
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)
Ben Millwood
2013-01-03
* Fix negated condition introduced in r1060 (DevHC)
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* aliens were getting the wrong hitsound when attacking human buildables
Roman Tetelman
2013-01-03
* Remove SS_INFESTING and PM_SPINTERMISSION since they were not used
Ben Millwood
2013-01-03
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
Ben Millwood
2013-01-03
* buildable bleed wip code
Roman Tetelman
2013-01-03
* Remove unnecessary (and harmful) memset
Tim Angus
2013-01-03
* Allow alternative weapon model to be used in 3rd person
Tim Angus
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Basilisk animation policy
Tim Angus
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
* Fix stupid 1st person animation copy and paste bug
Tim Angus
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
* (bug 3554) Fix a few more places where opened files might not be closed
M. Kristall
2013-01-03
Lucifer warning sound not played for aliens
Ben Millwood
2013-01-03
Forgot some squad marker and mass driver stuff.
Michael Levin
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...
Michael Levin
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-08
* Merge and move text paint functions into ui_shared.c
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2006-12-20
* (bug 2773) improved weapon/upgrade selection in human HUD (Dustin Howett)
Tony J. White
2006-11-16
* Removed some //TA:s
Tim Angus
2006-07-31
* Add otherEntityNum to playerState_t... and don't use it... yet
Tim Angus
2006-05-16
* Patches from bugs:
Tim Angus
2006-05-06
* Merged ioq3-r775
Tim Angus
2006-01-12
* Fixed lcannon charge storage exploit
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-02
* Fixed a spectating bug introduced by the new weapon switching
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
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