Age | Commit message (Expand) | Author |
2013-01-03 | * from __future__ import thirdpersonspec (Lakitu7) | Roman Tetelman |
2013-01-03 | * Booster was providing extra regeneration without an overmind present (bob) | Roman Tetelman |
2013-01-03 | * Add BG_EventName and use it to simplify a series of debugging messages | Ben Millwood |
2013-01-03 | * fix for unlagged being turned off for clients who spawn (bob) | Roman Tetelman |
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for th... | Roman Tetelman |
2013-01-03 | * players dying to structures no longer give full credit towards stages | Roman Tetelman |
2013-01-03 | * Fix tabs | Ben Millwood |
2013-01-03 | * voice chat stuff (no, not like TeamSpeak) | Tony J. White |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | * (bug 3057) Granger breaks under certain conditions (Risujin) | M. Kristall |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Humans hit with Basilisk gas now show a particle effect until it wears off | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | Need to clear the Tyrant's fall velocity before every PMove or we can get ins... | Michael Levin |
2013-01-03 | * Build delay pie slices are now 5 sec each for both teams | Michael Levin |
2013-01-03 | * Spawn queue displays ordinals ("You are 2nd in the spawn queue") | Michael Levin |
2013-01-03 | * Norfenstein's increased Dretch attack repeat | Michael Levin |
2013-01-03 | * Shut up some compiler warnings (but not all of them) | Ben Millwood |
2013-01-03 | * Removed unused G_CrushAttack argument | Michael Levin |
2013-01-03 | * Turrets back to their "dumb" behavior | Michael Levin |
2013-01-03 | * Started updating infopanes with Badger, need to do more | Michael Levin |
2013-01-03 | Another bugfix, Lucifer Cannon won't start charging again after an overcharge. | Michael Levin |
2013-01-03 | * Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ... | Michael Levin |
2013-01-03 | * Per Lakitu7's suggestion, changed spectator bounding box to match the dretc... | Michael Levin |
2013-01-03 | * Dodge no longer drains stamina while flying with a jetpack | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-10-30 | * (bug 3384) Remove server side armoury refresh and replace with UI side | Tim Angus |
2007-10-01 | * Fix to bug where crouching and moving wouldn't replenish stamina | Tim Angus |
2007-09-25 | * Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead | Tim Angus |
2007-09-25 | * Replace "powerups" state data with "misc" | Tim Angus |
2007-09-23 | * (bug 2756) s/damage/dmg/ | Tim Angus |
2007-09-22 | * (bug 3309) Fix to angle clamping (/dev/humancontroller) | Tim Angus |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus |
2007-09-16 | * (bug 2783) Rework lcannon firing logic | Tim Angus |
2007-06-12 | * ClientCommand() rewrite | M. Kristall |
2007-03-25 | * ingame menus redesigned | Tony J. White |
2006-12-30 | * (bug 2960) Pain indication no longer displayed during intermission | Tim Angus |
2006-12-29 | * Buildable destruction marking (via g_markDeconstruct) | Tim Angus |
2006-12-11 | * (bug 2961) G_UnlaggedCalc() crash on map load when using .so instead of qvm | Tony J. White |
2006-12-09 | * (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged | Tony J. White |
2006-12-04 | * (bug 2934) cap health sent as eventParm at 255 to prevent too many tyrant | Tony J. White |
2006-11-29 | * Functionalise testing for sudden death | Tim Angus |
2006-10-30 | * (bug 2894) automatic shoving of teammates on collision. set g_shove to a | Tony J. White |
2006-07-31 | * Fix to ClientSpawn: spawn is NULL bug #2732 (tjw) | Tim Angus |
2006-07-31 | * Add otherEntityNum to playerState_t... and don't use it... yet | Tim Angus |
2006-06-18 | * Removed redundant grenade code | Tim Angus |
2006-05-16 | * Patches from bugs: | Tim Angus |
2006-05-16 | * Removal of bot code | Tim Angus |