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path: root/src/game/g_client.c
AgeCommit message (Expand)Author
2005-07-02* Fixed the PTRC system interfering with the observer modeTim Angus
2005-06-27* Fixed a minor bug with the change in spawn directionTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2005-01-30* Slow release frags/creditTim Angus
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
2004-03-01* Reimplemented the chasecamTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-31* lcannon blast radius is more saneTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-15* Reduced FALLING_THRESHOLD slightlyTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-03* Jetpack handling rejigged a bit to cooperate with other move types betterTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-19* Fixed spawn kick for aliensTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
2003-08-05* Added sanity checks to spawn code to (hopefully) prevent that "really bizar...Tim Angus
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
2003-03-24* Changed the displacement the Q3A spectator-door-skipping code usesTim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-03-20* Fixed corpse death pose bugTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-02-18* Removed debug outputTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
2003-02-10* Nonsegemented model system now animated - partiallyTim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus
2002-12-02* Bounding box fiddlesTim Angus
2002-11-18* Tweakage of valuesTim Angus
2002-10-22* 1.32 point release updateTim Angus
2002-10-11* Alien staging health modificationTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-08-19* Slowblob implemented (WP_POUNCE_UPG)Tim Angus
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-08-09* Removal of Q3A armor[sic] system - freed up a STAT_ in the processTim Angus