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The server software used for the Der Bunker Tremulous servers.
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tremulous.h
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Author
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
2013-01-03
* Oops, Repeater now gives Repeater reward credits
Michael Levin
2013-01-03
Minor balance tweak:
Asa Kravets
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Minor balance tweaks:
Asa Kravets
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
prfile splash *actually* removed now
Asa Kravets
2013-01-03
ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
2013-01-03
advanced granger falling damage
Asa Kravets
2013-01-03
* Damage regions are no longer included in non-locational damage
Michael Levin
2013-01-03
* Dodge no longer drains stamina while flying with a jetpack
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2006-12-30
* (bug 2960) Pain indication no longer displayed during intermission
Tim Angus
2006-12-29
* (bug 2828) Removal of hack for scaled up knockback on teslagen
Tim Angus
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
2006-03-28
* Increase Dragoon range slighly
Tim Angus
2006-01-12
* Increase boost time to 30 seconds from 20 seconds
Tim Angus
2006-01-12
* Fixed lcannon charge storage exploit
Tim Angus
2006-01-11
* Flamer damage down to 20 from 31
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-02
* Added width to zap trace
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-06
* Reverted to non-interruptable level 1 grab
Tim Angus
2005-08-05
* Fixed a potential bug where build points might not have gotten reset follow...
Tim Angus
2005-07-31
* Removed anticamp code
Tim Angus
2005-07-23
* Added some code to complain if com_hunkMegs is set too low
Tim Angus
2005-07-22
* Added a report of which stages each team had reached to the intermission sc...
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-19
* Added a sound to buying ammo
Tim Angus
2005-07-19
* Reduced human build timer again
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
2005-07-02
* Turrets can now be grabbed by lev1s, which slows them down
Tim Angus
2005-06-29
* Fixed a bug where menus would appear during demo playback
Tim Angus
2005-06-28
* Added ent->client->campingAtTheArmoury for the lamers
Tim Angus
2005-06-26
* Toned done the chaingun a touch
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2005-01-30
* Slow release frags/credit
Tim Angus
2004-10-10
* Heavily revised alien frag sharing
Tim Angus
2004-10-02
* Fixed Who's uncreation bug
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
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