Age | Commit message (Expand) | Author |
2013-01-03 | * Silence some set-but-unused variable warnings. There are still more. Many o... | Christopher Schwarz |
2013-01-03 | * (bug 2929) Prevent buildable model and bbox from being too far from each ot... | Christopher Schwarz |
2013-01-03 | * Update copyright notices | Tim Angus |
2013-01-03 | * (bug 4006) Prevent human buildables from playing idle sounds while unpowere... | Christopher Schwarz |
2013-01-03 | * (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsize | Tim Angus |
2013-01-03 | * Revert r1800 at Timbo request | Christopher Schwarz |
2013-01-03 | * (bug 4265) Fix buildable health display not accomodating cg_viewsize (Rezyn) | Christopher Schwarz |
2013-01-03 | * Reduce generic1 to 10 bits | Tim Angus |
2013-01-03 | * (bug 4037) cgame forgets to close buildstat.cfg | M. Kristall |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Fix a couple more places where files might not be closed (bug 3554) | M. Kristall |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | * First person weapon animation | Tim Angus |
2013-01-03 | * A new (256x256) version of Garoth's creep texture | Michael Levin |
2013-01-03 | * Options menu video modes glitch fixed (a backport) | Michael Levin |
2013-01-03 | * Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*) | Michael Levin |
2013-01-03 | * Build delay pie slices are now 5 sec each for both teams | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-09-26 | * (bug 3305) Remove inappropriate SnapVector | Tim Angus |
2007-09-25 | * Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead | Tim Angus |
2007-09-24 | * Highlight marked buildables that will be removed by building a new | Tim Angus |
2007-03-21 | * new 2D status bars for buildings | Tony J. White |
2006-12-29 | * (bug 2935) Creep penetrating surfaces it shouldn't | Tim Angus |
2006-12-29 | * Buildable destruction marking (via g_markDeconstruct) | Tim Angus |
2006-06-10 | * Fix to worldspawn defaults bug | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus |
2005-12-08 | * Reduced Dragoon pounce range to 64 from 96 | Tim Angus |
2005-11-25 | * Removal of remaining hard coded effects | Tim Angus |
2005-11-20 | * Abstract attachment system | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-07-18 | * Added a mechanism to buildable overrides to change model scale | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-26 | * Toned done the chaingun a touch | Tim Angus |
2004-09-29 | * A smattering of fondulations | Tim Angus |
2004-03-25 | * Fixed particle system infinite loop bug in trem2 | Tim Angus |
2004-03-03 | * Fixed chasecam engagement bug | Tim Angus |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus |
2004-01-22 | * Particle system should complain less if it can't find a specific system | Tim Angus |
2004-01-21 | * Improved robustness of the particle system, hopefully resulting in fewer | Tim Angus |
2004-01-21 | * (Experimental) fix for a remaining broken buildable bug | Tim Angus |
2004-01-13 | * Changed charge feedback and timing a bit | Tim Angus |
2004-01-13 | * Reduced strength of teslagen | Tim Angus |
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus |
2003-10-01 | * Buildables now have an explosion sound | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |