index
:
zittrig-4
master
The server software used for the Der Bunker Tremulous servers.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
cgame
/
cg_ents.c
Age
Commit message (
Expand
)
Author
2003-10-01
* Buildables now have an explosion sound
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-28
* Buildable damage effects are now particle system powered
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-09-08
* func_door_model -- a model based door
Tim Angus
2003-09-03
* Really fixed the creep bug
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2003-03-27
* Light flares are now culled based on a new key "mindist" - minimum distance
Tim Angus
2003-02-16
* Performance improvements to light flares
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-08
* Removed commented lines
Tim Angus
2003-02-08
* Added utility function CG_DrawBoundingBox to um.. draw bounding boxes
Tim Angus
2002-10-23
* Improved performance of real fading light flares
Tim Angus
2002-10-11
* Alien staging health modification
Tim Angus
2002-10-07
* Added light flare fading where central light source is occluded
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-02
* Bug fixes to TA console
Tim Angus
2002-08-22
* Some more improvements to light flares
Tim Angus
2002-08-22
* Renamed misc_lens_flare to misc_light_flare and improved it
Tim Angus
2002-08-21
* Model scale implemented for classes
Tim Angus
2002-06-21
Weapon additions???
Tim Angus
2002-03-25
Client side flamer effects
Tim Angus
2002-03-25
Partial client side flamer effect
Tim Angus
2002-02-09
Booster. Alien Sense
Tim Angus
2002-01-09
A bunch of stuff
Tim Angus
2001-12-30
bg_itemlist is dead. Yay
Tim Angus
2001-12-21
After changing aliens->droids, changed droids->aliens *sigh*
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-09-25
Added 2 experimental weapons
Tim Angus
2001-09-19
More integration of TA UI stuff
Tim Angus
2001-09-15
Trapper buildable. Other fixes/tweaks
Tim Angus
2001-09-11
Torch tweaks
Tim Angus
2001-08-22
Lens flares :)
Tim Angus
2001-08-17
Animated map object entity
Tim Angus
2001-08-15
Added spriter - simple particle engine for mappers
Tim Angus
2001-08-07
Moved WW smoothing to client side. snarfed glibc acos
Tim Angus
2001-07-28
Saw blade launcher
Tim Angus
2001-07-03
Finished new turrets, fixed a few bugs notably the freeze-when-shot-by-turret...
Tim Angus
2001-06-23
Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele...
Tim Angus
2001-06-21
Random bug fixes
Tim Angus
2001-06-20
Partially finished human economy
Tim Angus
2001-04-27
Abstracted the buildable renderer a bit and added preliminary animation routines
Tim Angus
2001-01-30
I can't remember
Tim Angus
2001-01-28
Removed g_creep.c
Tim Angus
[next]