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The server software used for the Der Bunker Tremulous servers.
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cg_ents.c
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Author
2006-12-09
* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto's
Tony J. White
2006-06-04
* Added target_hurt
Tim Angus
2006-02-26
* Fixed bogus tutorial text when spectating
Tim Angus
2005-12-20
* New collision type, for improved light flares
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-03
* Removed misc_spriter from the source
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
2003-11-19
* Added g_maprotation.c to the Makefile
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-10-01
* Buildables now have an explosion sound
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-28
* Buildable damage effects are now particle system powered
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-09-08
* func_door_model -- a model based door
Tim Angus
2003-09-03
* Really fixed the creep bug
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2003-03-27
* Light flares are now culled based on a new key "mindist" - minimum distance
Tim Angus
2003-02-16
* Performance improvements to light flares
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-08
* Removed commented lines
Tim Angus
2003-02-08
* Added utility function CG_DrawBoundingBox to um.. draw bounding boxes
Tim Angus
2002-10-23
* Improved performance of real fading light flares
Tim Angus
2002-10-11
* Alien staging health modification
Tim Angus
2002-10-07
* Added light flare fading where central light source is occluded
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-02
* Bug fixes to TA console
Tim Angus
2002-08-22
* Some more improvements to light flares
Tim Angus
2002-08-22
* Renamed misc_lens_flare to misc_light_flare and improved it
Tim Angus
2002-08-21
* Model scale implemented for classes
Tim Angus
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