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path: root/src/cgame/cg_ents.c
AgeCommit message (Expand)Author
2006-12-09* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto'sTony J. White
2006-06-04* Added target_hurtTim Angus
2006-02-26* Fixed bogus tutorial text when spectatingTim Angus
2005-12-20* New collision type, for improved light flaresTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-11-24* 3D particlesTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-03* Removed misc_spriter from the sourceTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2004-03-15* Added knockback scalingTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-20* Changed taunt animation handling on nonseg modelsTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2003-11-19* Added g_maprotation.c to the MakefileTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus
2003-09-03* Really fixed the creep bugTim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-01* Jetpack media codeTim Angus
2003-03-27* Light flares are now culled based on a new key "mindist" - minimum distanceTim Angus
2003-02-16* Performance improvements to light flaresTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-08* Removed commented linesTim Angus
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
2002-10-23* Improved performance of real fading light flaresTim Angus
2002-10-11* Alien staging health modificationTim Angus
2002-10-07* Added light flare fading where central light source is occludedTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
2002-08-22* Some more improvements to light flaresTim Angus
2002-08-22* Renamed misc_lens_flare to misc_light_flare and improved itTim Angus
2002-08-21* Model scale implemented for classesTim Angus