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path: root/src/cgame/cg_ents.c
AgeCommit message (Expand)Author
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus
2003-09-03* Really fixed the creep bugTim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-01* Jetpack media codeTim Angus
2003-03-27* Light flares are now culled based on a new key "mindist" - minimum distanceTim Angus
2003-02-16* Performance improvements to light flaresTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-08* Removed commented linesTim Angus
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
2002-10-23* Improved performance of real fading light flaresTim Angus
2002-10-11* Alien staging health modificationTim Angus
2002-10-07* Added light flare fading where central light source is occludedTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
2002-08-22* Some more improvements to light flaresTim Angus
2002-08-22* Renamed misc_lens_flare to misc_light_flare and improved itTim Angus
2002-08-21* Model scale implemented for classesTim Angus
2002-06-21Weapon additions???Tim Angus
2002-03-25Client side flamer effectsTim Angus
2002-03-25Partial client side flamer effectTim Angus
2002-02-09Booster. Alien SenseTim Angus
2002-01-09A bunch of stuffTim Angus
2001-12-30bg_itemlist is dead. YayTim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-10-19License change to OSMLTim Angus
2001-09-25Added 2 experimental weaponsTim Angus
2001-09-19More integration of TA UI stuffTim Angus
2001-09-15Trapper buildable. Other fixes/tweaksTim Angus
2001-09-11Torch tweaksTim Angus
2001-08-22Lens flares :)Tim Angus
2001-08-17Animated map object entityTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus
2001-08-07Moved WW smoothing to client side. snarfed glibc acosTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-03Finished new turrets, fixed a few bugs notably the freeze-when-shot-by-turret...Tim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele...Tim Angus
2001-06-21Random bug fixesTim Angus
2001-06-20Partially finished human economyTim Angus
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-01-30I can't rememberTim Angus
2001-01-28Removed g_creep.cTim Angus