Age | Commit message (Expand) | Author |
2013-01-03 | * Tutorial text no longer prints how to use a buildable if you aren't near a ... | Christopher Schwarz |
2013-01-03 | * Stamina changes/fixes (kevlarman) | Christopher Schwarz |
2013-01-03 | * (bug 4006) Prevent human buildables from playing idle sounds while unpowere... | Christopher Schwarz |
2013-01-03 | * (bug 2923) Add ability to have a "warmup" time where players cannot join a ... | Christopher Schwarz |
2013-01-03 | * New ownerdraw for speedometer | Ben Millwood |
2013-01-03 | * (bug 2991) Add teamoverlay, an optional hud display showing names, health, ... | Christopher Schwarz |
2013-01-03 | * Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area | Tim Angus |
2013-01-03 | * Move more things to cgame | M. Kristall |
2013-01-03 | * (bug 3998) linewrap cp, parse newlines in cp and motd | Christopher Schwarz |
2013-01-03 | * Massive refactor of voting code | M. Kristall |
2013-01-03 | * Remove many unused cvars that don't do anything | Christopher Schwarz |
2013-01-03 | * Reduce generic1 to 10 bits | Tim Angus |
2013-01-03 | * Cleanup thirdperson spec code | Christopher Schwarz |
2013-01-03 | * Get rid of uselessly-named itemDef_t->special and replace with | Ben Millwood |
2013-01-03 | add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap | Ben Millwood |
2013-01-03 | Zone BP | Ben Millwood |
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus |
2013-01-03 | * make zap display targets beyond 3 and general zap cleanup | Roman Tetelman |
2013-01-03 | * Remove unused references to bank | Ben Millwood |
2013-01-03 | * Don't display team join message if previous clientinfo was invalid (bug 3960) | Ben Millwood |
2013-01-03 | * fix for location not updating while following a player (reported by megatog... | Roman Tetelman |
2013-01-03 | * More thirdperson follow and shoulder-cam stuff: | Christopher Schwarz |
2013-01-03 | * Allow boosters to give poison within the first 30 seconds of the game | Ben Millwood |
2013-01-03 | * Almost completely redo the meat of the thirdperson spec code again | Christopher Schwarz |
2013-01-03 | * Update thirdpersonspec to rotate around the correct axis and fix the FOV. | Christopher Schwarz |
2013-01-03 | * from __future__ import thirdpersonspec (Lakitu7) | Roman Tetelman |
2013-01-03 | * Handle some broken admin.dat files the same as before | M. Kristall |
2013-01-03 | * (bug 3379) !adjustban command to change reason and duration of bans (flag b) | M. Kristall |
2013-01-03 | * CG_PLAYER_LOCATION now determined by the client | Roman Tetelman |
2013-01-03 | * buildable bleed wip code | Roman Tetelman |
2013-01-03 | * crosshairs now use the center of the rectangle defined by the hud for their... | Roman Tetelman |
2013-01-03 | * redo changeset r250 to avoid hardcoding colors | Roman Tetelman |
2013-01-03 | * Allow alternative weapon model to be used in 3rd person | Tim Angus |
2013-01-03 | * Crosshairs dim when targeting teammates | Ben Millwood |
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for th... | Roman Tetelman |
2013-01-03 | * UI_Text_* emoticon drawing support (e.g. [dretch] draws | Tony J. White |
2013-01-03 | * Remove some inappropriate change markers from the beginning of time | Tim Angus |
2013-01-03 | * Remove some unused state structures from game | Tim Angus |
2013-01-03 | * voice chat stuff (no, not like TeamSpeak) | Tony J. White |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | * Consolidate memory allocation into bg_alloc.c | Tim Angus |
2013-01-03 | Credit based stages | Ben Millwood |
2013-01-03 | * First person weapon animation | Tim Angus |
2013-01-03 | Forgot some squad marker and mass driver stuff. | Michael Levin |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | * Options menu video modes glitch fixed (a backport) | Michael Levin |
2013-01-03 | * Disabled mipmaps for crosshair shaders -- should prevent them from going bl... | Michael Levin |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove... | Ben Millwood |