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The server software used for the Der Bunker Tremulous servers.
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cg_local.h
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Author
2017-03-09
remove the abusable levelshot command and related hacks
/dev/humancontroller
2013-03-27
Fix some warnings caused by lack of noreturn
Tim Angus
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Add renderercommon/tr_common.h
Tim Angus
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* Unregister commands advertised by the server when disconnecting
M. Kristall
2013-01-03
* Add ready-related text to cg_tutorial during intermission
Christopher Schwarz
2013-01-03
* (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 4996) Fix invalid configstring errors regarding locations in cgame. (/...
Christopher Schwarz
2013-01-03
* Cleanups to weapon/upgrade registration
Ben Millwood
2013-01-03
* Implement cg_staticDeathCam to disable moving the death camera when the kil...
Christopher Schwarz
2013-01-03
* (bug 4814) More options for teamoverlay in attempt to make it more useful
Christopher Schwarz
2013-01-03
* (bug 4760) Display Vote Caller (thanks Brian Teapot Shannon, msk, benmachine)
Christopher Schwarz
2013-01-03
* (bug 4572) Better control over random particle displacement
Ben Millwood
2013-01-03
* Prevent people from reconnecting so they can call more votes
M. Kristall
2013-01-03
* Generate "player renamed to ..." messages client-side
M. Kristall
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Tutorial text no longer prints how to use a buildable if you aren't near a ...
Christopher Schwarz
2013-01-03
* Stamina changes/fixes (kevlarman)
Christopher Schwarz
2013-01-03
* (bug 4006) Prevent human buildables from playing idle sounds while unpowere...
Christopher Schwarz
2013-01-03
* (bug 2923) Add ability to have a "warmup" time where players cannot join a ...
Christopher Schwarz
2013-01-03
* New ownerdraw for speedometer
Ben Millwood
2013-01-03
* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ...
Christopher Schwarz
2013-01-03
* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area
Tim Angus
2013-01-03
* Move more things to cgame
M. Kristall
2013-01-03
* (bug 3998) linewrap cp, parse newlines in cp and motd
Christopher Schwarz
2013-01-03
* Massive refactor of voting code
M. Kristall
2013-01-03
* Remove many unused cvars that don't do anything
Christopher Schwarz
2013-01-03
* Reduce generic1 to 10 bits
Tim Angus
2013-01-03
* Cleanup thirdperson spec code
Christopher Schwarz
2013-01-03
* Get rid of uselessly-named itemDef_t->special and replace with
Ben Millwood
2013-01-03
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Ben Millwood
2013-01-03
Zone BP
Ben Millwood
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* make zap display targets beyond 3 and general zap cleanup
Roman Tetelman
2013-01-03
* Remove unused references to bank
Ben Millwood
2013-01-03
* Don't display team join message if previous clientinfo was invalid (bug 3960)
Ben Millwood
2013-01-03
* fix for location not updating while following a player (reported by megatog...
Roman Tetelman
2013-01-03
* More thirdperson follow and shoulder-cam stuff:
Christopher Schwarz
2013-01-03
* Allow boosters to give poison within the first 30 seconds of the game
Ben Millwood
2013-01-03
* Almost completely redo the meat of the thirdperson spec code again
Christopher Schwarz
2013-01-03
* Update thirdpersonspec to rotate around the correct axis and fix the FOV.
Christopher Schwarz
2013-01-03
* from __future__ import thirdpersonspec (Lakitu7)
Roman Tetelman
2013-01-03
* Handle some broken admin.dat files the same as before
M. Kristall
2013-01-03
* (bug 3379) !adjustban command to change reason and duration of bans (flag b)
M. Kristall
2013-01-03
* CG_PLAYER_LOCATION now determined by the client
Roman Tetelman
2013-01-03
* buildable bleed wip code
Roman Tetelman
2013-01-03
* crosshairs now use the center of the rectangle defined by the hud for their...
Roman Tetelman
2013-01-03
* redo changeset r250 to avoid hardcoding colors
Roman Tetelman
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