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The server software used for the Der Bunker Tremulous servers.
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2005-07-03
* Removed misc_spriter from the source
Tim Angus
2005-07-02
* Fixed the PTRC system interfering with the observer mode
Tim Angus
2005-06-29
* Fixed a bug where menus would appear during demo playback
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-26
* Toned done the chaingun a touch
Tim Angus
2005-06-07
* Human scanner blips now fade away after updates
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2005-01-11
* Forget to add ptr files to cvs
Tim Angus
2004-12-01
* Bugfix to PTRC system that prevented it working with sv_pure on
Tim Angus
2004-11-30
* PTRC (post timeout restoration code) system
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-06-29
* Added a bunch of map entities: trigger_buildable, trigger_class,
Tim Angus
2004-05-29
* Added code to report number of spawns remaining when spawning
Tim Angus
2004-05-27
* Added code to calculate the average number of players that are playing
Tim Angus
2004-05-16
* Fixed the gigantic spawn queue fuck up
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-28
* Fixed bug where upgraded chimera's electrical attack sometimes didn't work
Tim Angus
2004-03-25
* Fixed particle system infinite loop bug in trem2
Tim Angus
2004-03-20
* Added lcannon warning and blowup
Tim Angus
2004-03-18
* Added trigger_stage entity which is fired on stage transitions
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-03-02
* Changes to the way the chasecam is triggered
Tim Angus
2004-03-01
* Reimplemented the chasecam
Tim Angus
2004-02-29
* Added zoom function to weapons
Tim Angus
2004-02-28
* Added missing \n after server speech
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-02-08
* Fixed dropping off the ceiling as a wall walker
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-30
* Rethought custom footsteps a bit -- now includes clunk sounds
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-16
* Fixed absence of weapon flash effects with no flash model
Tim Angus
2004-01-15
* Reduced FALLING_THRESHOLD slightly
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
2004-01-13
* Reduced strength of teslagen
Tim Angus
2004-01-12
* Charge no longer works backwards
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
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