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The server software used for the Der Bunker Tremulous servers.
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g_active.c
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2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
Need to clear the Tyrant's fall velocity before every PMove or we can get ins...
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Norfenstein's increased Dretch attack repeat
Michael Levin
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
* Removed unused G_CrushAttack argument
Michael Levin
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
Another bugfix, Lucifer Cannon won't start charging again after an overcharge.
Michael Levin
2013-01-03
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
* Dodge no longer drains stamina while flying with a jetpack
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-01
* Fix to bug where crouching and moving wouldn't replenish stamina
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-23
* (bug 2756) s/damage/dmg/
Tim Angus
2007-09-22
* (bug 3309) Fix to angle clamping (/dev/humancontroller)
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-16
* (bug 2783) Rework lcannon firing logic
Tim Angus
2007-06-12
* ClientCommand() rewrite
M. Kristall
2007-03-25
* ingame menus redesigned
Tony J. White
2006-12-30
* (bug 2960) Pain indication no longer displayed during intermission
Tim Angus
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-11
* (bug 2961) G_UnlaggedCalc() crash on map load when using .so instead of qvm
Tony J. White
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-12-04
* (bug 2934) cap health sent as eventParm at 255 to prevent too many tyrant
Tony J. White
2006-11-29
* Functionalise testing for sudden death
Tim Angus
2006-10-30
* (bug 2894) automatic shoving of teammates on collision. set g_shove to a
Tony J. White
2006-07-31
* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)
Tim Angus
2006-07-31
* Add otherEntityNum to playerState_t... and don't use it... yet
Tim Angus
2006-06-18
* Removed redundant grenade code
Tim Angus
2006-05-16
* Patches from bugs:
Tim Angus
2006-05-16
* Removal of bot code
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-04
* Fixed Medkit usable after death bug
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-06
* Free frags are no longer awarded after the sudden death time
Tim Angus
2005-08-06
* Reverted to non-interruptable level 1 grab
Tim Angus
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