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The server software used for the Der Bunker Tremulous servers.
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g_local.h
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2003-09-08
* func_door_model -- a model based door
Tim Angus
2003-09-04
* Rotating doors thanks to:
Tim Angus
2003-09-03
* Ditched the Bank and Floatmine
Tim Angus
2003-09-03
* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be
Tim Angus
2003-09-01
* Menus are now automatically closed upon death
Tim Angus
2003-09-01
* Exorcised gitem_t
Tim Angus
2003-09-01
* Realistic falling damage
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-30
* Poison kills are now properly credited
Tim Angus
2003-08-30
* Integrated the overmind sounds
Tim Angus
2003-08-28
* Reworked the charge ability on the mofo
Tim Angus
2003-08-27
* Partial mofo charge ability from centuries ago
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
2003-08-12
* Bug fix to listbox reset feature
Tim Angus
2003-08-12
* Disabled automatically bringing up spawn menus to prevent cutting off chat
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2003-02-11
* Death animations now play correctly for nonsegmented models
Tim Angus
2002-10-22
* 1.32 point release update
Tim Angus
2002-09-23
* Fixed build timer bug
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-09-02
* Bug fixes to TA console
Tim Angus
2002-08-28
* Poison cloud WP_GRAB_CLAW_UPG server and client side
Tim Angus
2002-08-19
* Brought hand-to-hand grabbing back for WP_GRAB_CLAW
Tim Angus
2002-08-16
* Emergency commit - fileserver dying :/
Tim Angus
2002-08-09
* Human repair ability
Tim Angus
2002-07-29
* Scoreboard
Tim Angus
2002-06-21
Weapon additions???
Tim Angus
2002-03-04
Organ bank
Tim Angus
2002-01-13
Staging transitions. Battpack. Half jetpack
Tim Angus
2002-01-09
A bunch of stuff
Tim Angus
2002-01-04
DCC dependancies
Tim Angus
2002-01-02
Rudimentary staging code. Simplified building rules - they were over complex
Tim Angus
2001-12-31
Hovel updates
Tim Angus
2001-12-24
Booster
Tim Angus
2001-12-24
Alien Hovel
Tim Angus
2001-12-21
After changing aliens->droids, changed droids->aliens *sigh*
Tim Angus
2001-12-18
Got rid of bg_itemlist buildables. Refactored buildable spawning
Tim Angus
2001-12-17
Added check for ceiling building. Fixed missing menu bug
Tim Angus
2001-11-25
Turret stuff
Tim Angus
2001-11-18
Changes to building code to facilitate WW builder
Tim Angus
2001-10-20
Mostly finished starcraft style building
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-10-10
Buildable BBOX handling. Creep tests no longer happen at build time.
Tim Angus
2001-09-25
Added 2 experimental weapons
Tim Angus
2001-09-15
Trapper buildable. Other fixes/tweaks
Tim Angus
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