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path: root/src/cgame/cg_buildable.c
AgeCommit message (Expand)Author
2017-03-09also invalidate the buildable orientation cache if the angles or the buildabl.../dev/humancontroller
2017-03-09do not position buildables too far away from their game-specified origin; dis.../dev/humancontroller
2017-03-09implement the range marker functionality, use it to create buildable range ma.../dev/humancontroller
2017-02-07fix some usages of abs(), part 1: non-gamelogic-changing changes/dev/humancontroller
2017-02-07silence a bunch of compiler warnings/dev/humancontroller
2013-02-16Update copyright noticesTim Angus
2013-01-12Fix a bunch of warningsTim Angus
2013-01-03* Silence some set-but-unused variable warnings. There are still more. Many o...Christopher Schwarz
2013-01-03* (bug 2929) Prevent buildable model and bbox from being too far from each ot...Christopher Schwarz
2013-01-03* Update copyright noticesTim Angus
2013-01-03* (bug 4006) Prevent human buildables from playing idle sounds while unpowere...Christopher Schwarz
2013-01-03* (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsizeTim Angus
2013-01-03* Revert r1800 at Timbo requestChristopher Schwarz
2013-01-03* (bug 4265) Fix buildable health display not accomodating cg_viewsize (Rezyn)Christopher Schwarz
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03* (bug 4037) cgame forgets to close buildstat.cfgM. Kristall
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Fix a couple more places where files might not be closed (bug 3554)M. Kristall
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* First person weapon animationTim Angus
2013-01-03* A new (256x256) version of Garoth's creep textureMichael Levin
2013-01-03* Options menu video modes glitch fixed (a backport)Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-09-26* (bug 3305) Remove inappropriate SnapVectorTim Angus
2007-09-25* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player insteadTim Angus
2007-09-24* Highlight marked buildables that will be removed by building a newTim Angus
2007-03-21* new 2D status bars for buildingsTony J. White
2006-12-29* (bug 2935) Creep penetrating surfaces it shouldn'tTim Angus
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
2006-06-10* Fix to worldspawn defaults bugTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-18* Added a mechanism to buildable overrides to change model scaleTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2004-09-29* A smattering of fondulationsTim Angus
2004-03-25* Fixed particle system infinite loop bug in trem2Tim Angus
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus