index
:
zittrig-4
master
The server software used for the Der Bunker Tremulous servers.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
cgame
/
cg_buildable.c
Age
Commit message (
Expand
)
Author
2017-02-07
fix some usages of abs(), part 1: non-gamelogic-changing changes
/dev/humancontroller
2017-02-07
silence a bunch of compiler warnings
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-03
* Silence some set-but-unused variable warnings. There are still more. Many o...
Christopher Schwarz
2013-01-03
* (bug 2929) Prevent buildable model and bbox from being too far from each ot...
Christopher Schwarz
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* (bug 4006) Prevent human buildables from playing idle sounds while unpowere...
Christopher Schwarz
2013-01-03
* (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsize
Tim Angus
2013-01-03
* Revert r1800 at Timbo request
Christopher Schwarz
2013-01-03
* (bug 4265) Fix buildable health display not accomodating cg_viewsize (Rezyn)
Christopher Schwarz
2013-01-03
* Reduce generic1 to 10 bits
Tim Angus
2013-01-03
* (bug 4037) cgame forgets to close buildstat.cfg
M. Kristall
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Fix a couple more places where files might not be closed (bug 3554)
M. Kristall
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
* A new (256x256) version of Garoth's creep texture
Michael Levin
2013-01-03
* Options menu video modes glitch fixed (a backport)
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-26
* (bug 3305) Remove inappropriate SnapVector
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-24
* Highlight marked buildables that will be removed by building a new
Tim Angus
2007-03-21
* new 2D status bars for buildings
Tony J. White
2006-12-29
* (bug 2935) Creep penetrating surfaces it shouldn't
Tim Angus
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-18
* Added a mechanism to buildable overrides to change model scale
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-26
* Toned done the chaingun a touch
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-03-25
* Fixed particle system infinite loop bug in trem2
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
[next]