Age | Commit message (Collapse) | Author |
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* Fixed the bug where spectators saw team chat
* Added ping display to the lagometer
* Renormalised some balance variables
* Fixed the bug where bodies would sometimes disappear immediately after death
* Fixed the "dancing buildables" bug
* Fixed the bug where buildable animation sounds were inappropriately played upon entering PVS
* Fixed a subtle stage bug
* Added code to indicate which stage a team is on via the scoreboard
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* Improved scanner render and refactored scanner code
* Added animated projectiles
* Grenade
* Changed model names to be human name agnostic
* Added sounds for lev1 grab and lev4 charge
* Added sound for failed evolution
* Added battery pack rendering code
* Added functionality to particle system to allow attachment of particle systems to particles (for nice explosions)
* Implemented CG_FileExists
* Added some code to gracefully handle missing sounds (easier than making the sounds :D)
* cg_drawBBOX now draws player BBOXen
* Renamed the alien classes (now done in class override scripts)
* Implemented Vector4Add
* The usual assorted bug fixes
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* Balance tweaks
* A load of other stuff I can't remember
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* Created a general buildable think function
* Fixed the post armoury weapon selection for real
* Balance tweaks
* A pile of other crap
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* Reduced size of misc_particle_system entity in entities.def
* Added prebuild sounds for the buildables
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* Decreased door trigger size again
* Creep is now triggered by s.time instead of events
* Added CVAR_CHEAT cg_drawBBOX to show the bounding boxes of some entities
* Prevent sprinting if BUTTON_WALK is down
* Increased sprint drain rate
* Client spawning code unified with buildable validation code
* Spawns are now testing for validity before they are built
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* Fixed yaw swing bug on wall walking models
* Added cg_drawBBOX to... draw BBOXes
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* Light flares are now occluded by the player in 3rd person mode
* Setting s_initsound 0 no longer causes the weapon.cfg loader to complain
* Limited viewangles to +/-90 degrees when grabbed
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* First frame of the buildable is now set before the construction animation
* Fixed a secondary buildable animation bug
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* (Experimental) fix for the broken buildables bug
* Fixed selling active jetpack bug
* Fixed usable buildable appearing for opposing teams buildables
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* Fixed depth sorting to sort in the correct direction
* Particle system PVS garbage collection improved
* cent validity is now computed before adding cents to scene
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* Added some sanity checks to the particle system
* Bug fixes
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* Acid tube effect is now particle system powered
* Disabled hitSound
* Sound other random tidyups
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* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
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* Hitscan weapons now use more generalised impact events
* Added functions that are called when an entity leaves and enters the PVS
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* Changes to Makefile and depend file for above
* Tweaks to entities.def
* Apparently a bunch of other stuff I've forgotten about
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* Added the server side stuff for the hive
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* Removed a bunch of entities not applicable to Tremulous
* Wrote an entities.def file for Tremulous (ugh gak horrible syntax)
* Updated depend file
* Various other small tweaks here and there
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* Usable buildable icon is only displayed on reactors and repeaters if you have
an energy weapon
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* Various other media issues
* Light flare tweaks
* I can spell, no really I can... (canon->cannon)
* Other stuff I forgot
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* Armour skins and battlesuit/helmet models now used
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* G_Printf now outputs to the TA UI console as well as the regular one
* Light flares now have an extra test to fix the "seeing through thin brushes" bug
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* Added timed light flares and cg_ to switch between flare types
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* Fixed a bunch of SIG_SEGV bugs
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* Constants propogated throughout the source
* Various random fixes and tweaks
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* Removal of most of the legacy Q3A stuff
* Cursor no longer displayed on load screen
* (Biggest commit EVAR?)
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* Implemented most of WP_GROUD_POUND
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* Vastly improved rendering of player models on walls
* Minor alterations to third person camera
* Removed some redundant EF_ flags
* Removed red alien dlight
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