Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-15 | * Added knockback scaling | Tim Angus | |
* Balance tweaks * A load of other stuff I can't remember | |||
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus | |
* Created a general buildable think function * Fixed the post armoury weapon selection for real * Balance tweaks * A pile of other crap | |||
2004-01-22 | * Particle system should complain less if it can't find a specific system | Tim Angus | |
* Reduced size of misc_particle_system entity in entities.def * Added prebuild sounds for the buildables | |||
2004-01-21 | * (Experimental) fix for a remaining broken buildable bug | Tim Angus | |
* Decreased door trigger size again * Creep is now triggered by s.time instead of events * Added CVAR_CHEAT cg_drawBBOX to show the bounding boxes of some entities * Prevent sprinting if BUTTON_WALK is down * Increased sprint drain rate * Client spawning code unified with buildable validation code * Spawns are now testing for validity before they are built | |||
2004-01-20 | * Changed taunt animation handling on nonseg models | Tim Angus | |
* Fixed yaw swing bug on wall walking models * Added cg_drawBBOX to... draw BBOXes | |||
2004-01-15 | * Fixed physics bug where movers would displace buildables | Tim Angus | |
* Light flares are now occluded by the player in 3rd person mode * Setting s_initsound 0 no longer causes the weapon.cfg loader to complain * Limited viewangles to +/-90 degrees when grabbed | |||
2004-01-13 | * Changed charge feedback and timing a bit | Tim Angus | |
* First frame of the buildable is now set before the construction animation * Fixed a secondary buildable animation bug | |||
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus | |
* (Experimental) fix for the broken buildables bug * Fixed selling active jetpack bug * Fixed usable buildable appearing for opposing teams buildables | |||
2003-10-12 | * Added misc_particle_system entity | Tim Angus | |
* Fixed depth sorting to sort in the correct direction * Particle system PVS garbage collection improved * cent validity is now computed before adding cents to scene | |||
2003-10-01 | * Buildables now have an explosion sound | Tim Angus | |
* Added some sanity checks to the particle system * Bug fixes | |||
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus | |
* Acid tube effect is now particle system powered * Disabled hitSound * Sound other random tidyups | |||
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus | |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus | |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus | |
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system | |||
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus | |
* Hitscan weapons now use more generalised impact events * Added functions that are called when an entity leaves and enters the PVS | |||
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus | |
* Changes to Makefile and depend file for above * Tweaks to entities.def * Apparently a bunch of other stuff I've forgotten about | |||
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus | |
* Added the server side stuff for the hive | |||
2003-09-08 | * func_door_model -- a model based door | Tim Angus | |
* Removed a bunch of entities not applicable to Tremulous * Wrote an entities.def file for Tremulous (ugh gak horrible syntax) * Updated depend file * Various other small tweaks here and there | |||
2003-09-03 | * Really fixed the creep bug | Tim Angus | |
* Usable buildable icon is only displayed on reactors and repeaters if you have an energy weapon | |||
2003-08-15 | * Prelim introduction of the blaster | Tim Angus | |
2003-08-01 | * Jetpack media code | Tim Angus | |
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot | |||
2003-03-27 | * Light flares are now culled based on a new key "mindist" - minimum distance | Tim Angus | |
2003-02-16 | * Performance improvements to light flares | Tim Angus | |
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus | |
* Armour skins and battlesuit/helmet models now used | |||
2003-02-08 | * Removed commented lines | Tim Angus | |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus | |
* G_Printf now outputs to the TA UI console as well as the regular one * Light flares now have an extra test to fix the "seeing through thin brushes" bug | |||
2002-10-23 | * Improved performance of real fading light flares | Tim Angus | |
* Added timed light flares and cg_ to switch between flare types | |||
2002-10-11 | * Alien staging health modification | Tim Angus | |
* Fixed a bunch of SIG_SEGV bugs | |||
2002-10-07 | * Added light flare fading where central light source is occluded | Tim Angus | |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-22 | * Some more improvements to light flares | Tim Angus | |
2002-08-22 | * Renamed misc_lens_flare to misc_light_flare and improved it | Tim Angus | |
2002-08-21 | * Model scale implemented for classes | Tim Angus | |
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight | |||
2002-06-21 | Weapon additions??? | Tim Angus | |
2002-03-25 | Client side flamer effects | Tim Angus | |
2002-03-25 | Partial client side flamer effect | Tim Angus | |
2002-02-09 | Booster. Alien Sense | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-25 | Added 2 experimental weapons | Tim Angus | |
2001-09-19 | More integration of TA UI stuff | Tim Angus | |
2001-09-15 | Trapper buildable. Other fixes/tweaks | Tim Angus | |
2001-09-11 | Torch tweaks | Tim Angus | |
2001-08-22 | Lens flares :) | Tim Angus | |
2001-08-17 | Animated map object entity | Tim Angus | |
2001-08-15 | Added spriter - simple particle engine for mappers | Tim Angus | |