Age | Commit message (Expand) | Author |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-07-21 | * Change death by dragoon obituary from "clawed" to "chomped" | Tim Angus |
2005-07-03 | * Removed misc_spriter from the source | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-03-15 | * Added knockback scaling | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-22 | * Particle system should complain less if it can't find a specific system | Tim Angus |
2004-01-21 | * (Experimental) fix for a remaining broken buildable bug | Tim Angus |
2004-01-20 | * Changed taunt animation handling on nonseg models | Tim Angus |
2004-01-15 | * Fixed physics bug where movers would displace buildables | Tim Angus |
2004-01-13 | * Changed charge feedback and timing a bit | Tim Angus |
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus |
2003-10-12 | * Added misc_particle_system entity | Tim Angus |
2003-10-01 | * Buildables now have an explosion sound | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-09-08 | * func_door_model -- a model based door | Tim Angus |
2003-09-03 | * Really fixed the creep bug | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-03-27 | * Light flares are now culled based on a new key "mindist" - minimum distance | Tim Angus |
2003-02-16 | * Performance improvements to light flares | Tim Angus |
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus |
2003-02-08 | * Removed commented lines | Tim Angus |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus |
2002-10-23 | * Improved performance of real fading light flares | Tim Angus |
2002-10-11 | * Alien staging health modification | Tim Angus |
2002-10-07 | * Added light flare fading where central light source is occluded | Tim Angus |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-02 | * Bug fixes to TA console | Tim Angus |
2002-08-22 | * Some more improvements to light flares | Tim Angus |
2002-08-22 | * Renamed misc_lens_flare to misc_light_flare and improved it | Tim Angus |
2002-08-21 | * Model scale implemented for classes | Tim Angus |
2002-06-21 | Weapon additions??? | Tim Angus |
2002-03-25 | Client side flamer effects | Tim Angus |
2002-03-25 | Partial client side flamer effect | Tim Angus |
2002-02-09 | Booster. Alien Sense | Tim Angus |
2002-01-09 | A bunch of stuff | Tim Angus |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus |
2001-10-19 | License change to OSML | Tim Angus |
2001-09-25 | Added 2 experimental weapons | Tim Angus |
2001-09-19 | More integration of TA UI stuff | Tim Angus |