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The server software used for the Der Bunker Tremulous servers.
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tremulous.h
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Author
2013-01-03
BP Queuing system
Ben Millwood
2013-01-03
* Revert stagedowns (fixes #2)
Roman Tetelman
2013-01-03
Bumped dretch movement speed 1.3 -> 1.4
Asa Kravets
2013-01-03
* Dretch damage/repeat changed 24/500 -> 36/700
Asa Kravets
2013-01-03
Shotgun pellet count reduced 14->12
Asa Kravets
2013-01-03
* s/STAGE2_THRESH/STAGE_THRESH/g that i missed
Roman Tetelman
2013-01-03
* Dretch repeat reverted 100->500, damage reduced to 48->24
Asa Kravets
2013-01-03
* trample damage repeat slightly nerfed (50->75)
Roman Tetelman
2013-01-03
Decreased marauder slash range.
Asa Kravets
2013-01-03
Fix a couple of largely irrelevant compiler warnings
Ben Millwood
2013-01-03
* trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN be...
Roman Tetelman
2013-01-03
Lcannon primary doesn't scale radius anymore, just uses secondary size
Ben Millwood
2013-01-03
Balance changes
Asa Kravets
2013-01-03
Credit based stages
Ben Millwood
2013-01-03
* Removal of now-redundant Makefile stuff
Ben Millwood
2013-01-03
benmachine typo fixed: oldBoostedTime"->oldBoostTime
Asa Kravets
2013-01-03
Blaster shots have a volume of 4 cubed
Asa Kravets
2013-01-03
Tweaks
Asa Kravets
2013-01-03
Balance changes
Asa Kravets
2013-01-03
* Unreverted entity walljumping
Asa Kravets
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
* A new (256x256) version of Garoth's creep texture
Michael Levin
2013-01-03
* Oops! Last few commits allowed any Alien to walljump, fixed
Michael Levin
2013-01-03
* Dodge key works like a mini-jump key rather than a modifier (fix for keyboa...
Michael Levin
2013-01-03
* Options menu video modes glitch fixed (a backport)
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
Balance changes:
Asa Kravets
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
Lucifer Cannon has a tiny bounding box that scales with charge to match the a...
Michael Levin
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
Minor balance change:
Asa Kravets
2013-01-03
Macros to describe structure values in terms of build points
Asa Kravets
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
Balance change:
Asa Kravets
2013-01-03
Goodbye wall-walking on entities, we hardly knew ye. On a related note, if yo...
Michael Levin
2013-01-03
* Norfenstein's increased Dretch attack repeat
Michael Levin
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
* Fixed up credits help page
Michael Levin
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
2013-01-03
* Oops, Repeater now gives Repeater reward credits
Michael Levin
2013-01-03
Minor balance tweak:
Asa Kravets
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Minor balance tweaks:
Asa Kravets
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
prfile splash *actually* removed now
Asa Kravets
2013-01-03
ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
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