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path: root/src/game/tremulous.h
AgeCommit message (Expand)Author
2013-01-03* Dodge key works like a mini-jump key rather than a modifier (fix for keyboa...Michael Levin
2013-01-03* Options menu video modes glitch fixed (a backport)Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03Balance changes:Asa Kravets
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03Lucifer Cannon has a tiny bounding box that scales with charge to match the a...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03Minor balance change:Asa Kravets
2013-01-03Macros to describe structure values in terms of build pointsAsa Kravets
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03Balance change:Asa Kravets
2013-01-03Goodbye wall-walking on entities, we hardly knew ye. On a related note, if yo...Michael Levin
2013-01-03* Norfenstein's increased Dretch attack repeatMichael Levin
2013-01-03* Turrets back to their "dumb" behaviorMichael Levin
2013-01-03* Fixed up credits help pageMichael Levin
2013-01-03* Turrets are smarter and will fire if they can hit their target rather than ...Michael Levin
2013-01-03* Oops, Repeater now gives Repeater reward creditsMichael Levin
2013-01-03Minor balance tweak:Asa Kravets
2013-01-03* Mass Driver will only shoot through players and buildablesMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03Minor balance tweaks:Asa Kravets
2013-01-03Some more work on the Mass Driver:Michael Levin
2013-01-03prfile splash *actually* removed nowAsa Kravets
2013-01-03ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.Michael Levin
2013-01-03* Acid tube animation fixed (used to include part of dying animation!)Michael Levin
2013-01-03advanced granger falling damageAsa Kravets
2013-01-03* Damage regions are no longer included in non-locational damage Michael Levin
2013-01-03* Dodge no longer drains stamina while flying with a jetpackMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2006-12-30* (bug 2960) Pain indication no longer displayed during intermissionTim Angus
2006-12-29* (bug 2828) Removal of hack for scaled up knockback on teslagenTim Angus
2006-06-10* Fix to worldspawn defaults bugTim Angus
2006-03-28* Increase Dragoon range slighlyTim Angus
2006-01-12* Increase boost time to 30 seconds from 20 secondsTim Angus
2006-01-12* Fixed lcannon charge storage exploitTim Angus
2006-01-11* Flamer damage down to 20 from 31Tim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-15* Increased Tesla damage frequencyTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-02* Added width to zap traceTim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-06* Reverted to non-interruptable level 1 grabTim Angus
2005-08-05* Fixed a potential bug where build points might not have gotten reset follow...Tim Angus