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path: root/src/cgame/cg_event.c
AgeCommit message (Expand)Author
2007-10-03* (bug 3373) Missing colour sanitisation on attackerName (Josh <jkeyes05@gmai...Tim Angus
2007-09-22* (bug 3309) Fix to angle clamping (/dev/humancontroller)Tim Angus
2006-09-14* "should have ran further" -> "should have run further"Tony J. White
2006-07-02* Obituaries that indicate team kills (tjw)Tim Angus
2006-06-29* Fix cg_noTauntTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-06* Pain blendsTim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-24* 3D particlesTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-18* Fix to the multiple sound bug introduced through fixing the missing flamer bugTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-05* Basilisk needs less time to regain grabbing ability after being hitTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-02-08* Fixed dropping off the ceiling as a wall walkerTim Angus
2004-01-30* Rethought custom footsteps a bit -- now includes clunk soundsTim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-15* Reduced FALLING_THRESHOLD slightlyTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-09* Custom footsteps and disabled footsteps added to animation.cfg parseageTim Angus
2004-01-05* Added shotgunTim Angus
2003-10-16* Added EV_FALLING to trigger the *falling1.wav soundTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-08-30* Poison kills are now properly creditedTim Angus
2003-08-30* Integrated the overmind soundsTim Angus
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus
2003-08-29* Dumped setting buildable animations using events (pretty fucking dumb inTim Angus
2003-08-28* Reworked the charge ability on the mofoTim Angus
2003-08-26* Added a bunch of MOD_sTim Angus
2003-08-20* Finally got off my ass and added some MOD_s ... finish tomorrowTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-13* Sound is now played upon recharging weapons from the reactor/repeaterTim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus