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path: root/src/cgame/cg_event.c
AgeCommit message (Expand)Author
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-10-03* (bug 3373) Missing colour sanitisation on attackerName (Josh <jkeyes05@gmai...Tim Angus
2007-09-22* (bug 3309) Fix to angle clamping (/dev/humancontroller)Tim Angus
2006-09-14* "should have ran further" -> "should have run further"Tony J. White
2006-07-02* Obituaries that indicate team kills (tjw)Tim Angus
2006-06-29* Fix cg_noTauntTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-06* Pain blendsTim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-24* 3D particlesTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-18* Fix to the multiple sound bug introduced through fixing the missing flamer bugTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-05* Basilisk needs less time to regain grabbing ability after being hitTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-02-08* Fixed dropping off the ceiling as a wall walkerTim Angus
2004-01-30* Rethought custom footsteps a bit -- now includes clunk soundsTim Angus
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-15* Reduced FALLING_THRESHOLD slightlyTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-09* Custom footsteps and disabled footsteps added to animation.cfg parseageTim Angus
2004-01-05* Added shotgunTim Angus
2003-10-16* Added EV_FALLING to trigger the *falling1.wav soundTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-08-30* Poison kills are now properly creditedTim Angus
2003-08-30* Integrated the overmind soundsTim Angus