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The server software used for the Der Bunker Tremulous servers.
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2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-06
* cg_debugParticles >= 1 now prints to the console when particle systems are ...
Tim Angus
2005-09-02
* Added option for changing whether or not the wallwalk control is a toggle o...
Tim Angus
2005-09-02
* Fixed a spectating bug introduced by the new weapon switching
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-05
* Basilisk needs less time to regain grabbing ability after being hit
Tim Angus
2005-07-30
* Trapper targetting bug should be fixed/occur less frequently
Tim Angus
2005-07-28
* Extended the chat period at the end of games
Tim Angus
2005-07-23
* Lagometer now disabled on demo playback
Tim Angus
2005-07-22
* Added a report of which stages each team had reached to the intermission sc...
Tim Angus
2005-07-21
* Added icons to the scoreboard representing the current class/upgrades held
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-07-18
* Added a mechanism to buildable overrides to change model scale
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
2005-07-14
* "sell weapons" now respects the build timer
Tim Angus
2005-07-03
* Removed misc_spriter from the source
Tim Angus
2005-07-02
* Fixed the PTRC system interfering with the observer mode
Tim Angus
2005-06-29
* Fixed a bug where menus would appear during demo playback
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-26
* Toned done the chaingun a touch
Tim Angus
2005-06-07
* Human scanner blips now fade away after updates
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2005-01-11
* Forget to add ptr files to cvs
Tim Angus
2004-12-01
* Bugfix to PTRC system that prevented it working with sv_pure on
Tim Angus
2004-11-30
* PTRC (post timeout restoration code) system
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-06-29
* Added a bunch of map entities: trigger_buildable, trigger_class,
Tim Angus
2004-05-29
* Added code to report number of spawns remaining when spawning
Tim Angus
2004-05-27
* Added code to calculate the average number of players that are playing
Tim Angus
2004-05-16
* Fixed the gigantic spawn queue fuck up
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-28
* Fixed bug where upgraded chimera's electrical attack sometimes didn't work
Tim Angus
2004-03-25
* Fixed particle system infinite loop bug in trem2
Tim Angus
2004-03-20
* Added lcannon warning and blowup
Tim Angus
2004-03-18
* Added trigger_stage entity which is fired on stage transitions
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-03-02
* Changes to the way the chasecam is triggered
Tim Angus
2004-03-01
* Reimplemented the chasecam
Tim Angus
2004-02-29
* Added zoom function to weapons
Tim Angus
2004-02-28
* Added missing \n after server speech
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
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