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The server software used for the Der Bunker Tremulous servers.
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g_local.h
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Author
2005-12-02
* Added target_alien_win and target_human_win
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-10-16
* Extended STATS report to include the times when stages change
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-04
* Fixed Medkit usable after death bug
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-06
* Free frags are no longer awarded after the sudden death time
Tim Angus
2005-08-06
* Reverted to non-interruptable level 1 grab
Tim Angus
2005-07-31
* Removed anticamp code
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
2005-07-17
* Plugged the "sell and buy gets you full ammo" exploit
Tim Angus
2005-07-02
* Turrets can now be grabbed by lev1s, which slows them down
Tim Angus
2005-07-02
* Fixed the PTRC system interfering with the observer mode
Tim Angus
2005-06-28
* Added ent->client->campingAtTheArmoury for the lamers
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-11-30
* PTRC (post timeout restoration code) system
Tim Angus
2004-10-10
* Heavily revised alien frag sharing
Tim Angus
2004-09-29
* A smattering of fondulations
Tim Angus
2004-08-20
* Slowed lasgun down
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-06-29
* Added a bunch of map entities: trigger_buildable, trigger_class,
Tim Angus
2004-06-03
* func_trains are now triggerable and optionally stop when blocked
Tim Angus
2004-05-27
* Added code to calculate the average number of players that are playing
Tim Angus
2004-05-16
* Fixed the gigantic spawn queue fuck up
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-28
* Fixed bug where upgraded chimera's electrical attack sometimes didn't work
Tim Angus
2004-03-18
* Added trigger_stage entity which is fired on stage transitions
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-03-02
* Changes to the way the chasecam is triggered
Tim Angus
2004-03-01
* Reimplemented the chasecam
Tim Angus
2004-02-28
* Added missing \n after server speech
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-13
* Jetpack is disabled with no reactor present
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-31
* lcannon blast radius is more sane
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-14
* Fixed the bug where trem menus were ineffectual
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2004-01-02
* Conditionals in the map rotation now work
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-12-02
* Changes for OverFlow's mofo model
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-09-08
* func_door_model -- a model based door
Tim Angus
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