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The server software used for the Der Bunker Tremulous servers.
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cg_event.c
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Author
2005-10-18
* Fix to the multiple sound bug introduced through fixing the missing flamer bug
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-05
* Basilisk needs less time to regain grabbing ability after being hit
Tim Angus
2005-07-21
* Change death by dragoon obituary from "clawed" to "chomped"
Tim Angus
2005-06-26
* Toned done the chaingun a touch
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-02-08
* Fixed dropping off the ceiling as a wall walker
Tim Angus
2004-01-30
* Rethought custom footsteps a bit -- now includes clunk sounds
Tim Angus
2004-01-22
* Particle system should complain less if it can't find a specific system
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-15
* Reduced FALLING_THRESHOLD slightly
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2004-01-09
* Custom footsteps and disabled footsteps added to animation.cfg parseage
Tim Angus
2004-01-05
* Added shotgun
Tim Angus
2003-10-16
* Added EV_FALLING to trigger the *falling1.wav sound
Tim Angus
2003-10-10
* Wall jumping for chimera
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-08-30
* Poison kills are now properly credited
Tim Angus
2003-08-30
* Integrated the overmind sounds
Tim Angus
2003-08-29
* Buildables now use ANIM_TOGGLEBIT properly
Tim Angus
2003-08-29
* Dumped setting buildable animations using events (pretty fucking dumb in
Tim Angus
2003-08-28
* Reworked the charge ability on the mofo
Tim Angus
2003-08-26
* Added a bunch of MOD_s
Tim Angus
2003-08-20
* Finally got off my ass and added some MOD_s ... finish tomorrow
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-08-13
* Sound is now played upon recharging weapons from the reactor/repeater
Tim Angus
2003-08-12
* Disabled automatically bringing up spawn menus to prevent cutting off chat
Tim Angus
2003-07-05
* Hopefully eliminated all the BG_Find... fallthroughs for the classes
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2003-03-22
* Code support for the new armoury menu
Tim Angus
2003-03-21
* Eggs regenerate faster
Tim Angus
2003-02-22
* Removed "You fragged x" message
Tim Angus
2002-10-03
* Fixed step time bug
Tim Angus
2002-09-19
* Cleaned up redundant events
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-09-02
* Bug fixes to TA console
Tim Angus
2002-08-28
* Poison cloud WP_GRAB_CLAW_UPG server and client side
Tim Angus
2002-08-16
* Emergency commit - fileserver dying :/
Tim Angus
2002-08-13
* Added ownerdrawn FPS, timer, snapshots and lagometer
Tim Angus
2002-08-06
* More elaborate error messages
Tim Angus
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