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AgeCommit message (Expand)Author
2013-01-03 * Remove extra trailing newline from admin chat commands (oops)Ben Millwood
2013-01-03* trample damage repeat slightly nerfed (50->75)Roman Tetelman
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for their...Roman Tetelman
2013-01-03 * Right-align location fieldBen Millwood
2013-01-03* basic hud that uses CG_PLAYER_LOCATION (Exclamation)Roman Tetelman
2013-01-03* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)Roman Tetelman
2013-01-03* redo changeset r250 to avoid hardcoding colorsRoman Tetelman
2013-01-03 * more help updatesRoman Tetelman
2013-01-03* updated helpRoman Tetelman
2013-01-03 * Update README viewvc urlBen Millwood
2013-01-03* (bug 3517) connect.menu isn't properly opened on connectionTim Angus
2013-01-03Don't need the trail graphics anymore.Michael Levin
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03* Double number of barb particles for Adv. Dragoon impactsMichael Levin
2013-01-03Updated help file.Michael Levin
2013-01-03* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* s/r_custom/r_/Tim Angus
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Reworked the dialog code a bit, removed some redundanciesMichael Levin
2013-01-03* Shut up some compiler warnings (but not all of them)Ben Millwood
2013-01-03Forgot to commit the help menu... :(Michael Levin
2013-01-03Updated infopanes.Michael Levin
2013-01-03* Turrets back to their "dumb" behaviorMichael Levin
2013-01-03My occasionally pedantic copyediting of risujin's help menuBen Millwood
2013-01-03* Fixed up credits help pageMichael Levin
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03* Turrets are smarter and will fire if they can hit their target rather than ...Michael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03Team say prompt now says "Say to team:".Michael Levin
2013-01-03* Menus_CloseAll() now takes one argument -- force. This argument determines ...Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-12-01* (bug 3451) Widen name column in scoreboard (thebenmachine)Tim Angus
2007-11-27* Remove lots of Q3/Team Arena related code from the UI moduleTim Angus
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
2007-09-28* Remove infopanes stuff, and just store the strings staticallyTim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-04-24* oops, accidentally reverted this file to an older version in rev 925Tony J. White
2007-04-12* cg_drawCrosshair now has 3 settings:Tony J. White
2007-03-25* ingame menus redesignedTony J. White
2007-03-21* new 2D status bars for buildingsTony J. White
2007-03-03* in-game server browser: default to sorting by ping, refresh theTony J. White
2007-03-02* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but theTony J. White
2006-12-29* (bug 2828) Removal of hack for scaled up knockback on teslagenTim Angus
2006-12-13* (bug 2944) cg_drawClock addedTony J. White
2006-07-31* Reconnect dialog upon server disconnect (bug #2805 tjw)Tim Angus